Search results

  1. F

    Pets are ruining small scale PVP

    Henrik said it's "his life's work", I don't buy your story at all. He wants a big game, he wants the reputation, the accolades, the notoriety, i'm sure of it now. I get that you seem pretty nonchalant about it but if you enjoy the game so much you should probably have the games best interest in...
  2. F

    Pets are ruining small scale PVP

    What MO2 is right now is not new at all. It's following in DFUW, DF1 and shadowbane footsteps and thats just the full-loot clones, if we start talking about standard open-world pvp or partial-loot systems we have a dozen dead titles to go over. You act like there are not countless examples of...
  3. F

    How to fix the Pet problem?

    Abilities are good, they lower the skill ceiling and appeal to many players. I could see a cleave or an ability like vampiric strike (healing on hit) being good for the game. These abilities should have long animations though and be focused on their utility in PVE/Pet counters. The only problem...
  4. F

    Pets are ruining small scale PVP

    "Huge success" "We lost several people due to login issues" 500k+ copies sold and we have 1200 avg players in game, of which many are alts, on the precipice of its most anticipated content patch . You're telling me 500k people decided to pay 50$ for the download and then not play the game...
  5. F

    Pets are ruining small scale PVP

    People are asking for change so that the game can live on and their time investment isn't squandered as MMO's commonly absorb thousands of hours of investment from individual players. Did you completely ignore the argument on what it takes financially to run MO2? (3-5Million per year) Are you...
  6. F

    Pets are ruining small scale PVP

    I've played my fair share of low-pop games(sub 2000 concurrent) MO1 wasn't one of them (other then briefly trying the game) because DFUW was out at the time and DFUW had a superior player count and superior mechanics so playing MO1 was out of the question for me. Despite this it would be...
  7. F

    Pets are ruining small scale PVP

    1000 concurrent players is probably more like 2000 subscriptions a month(possibly more but not much). The game ran at a loss, on someones money. Either investors or otherwise. You elaborated on this yourself. I do not know how wealthy Henrik is but if MO2 can replicate "MO1 Success" it will run...
  8. F

    Pets are ruining small scale PVP

    Three* And yes, based on my observations of all the games that have died and the few that have been successful. I believe my conclusions are accurate and I assure you can trust my observations; I am a great observer, I play poker for a living, I wish there was a way to quantify observational...
  9. F

    Pets are ruining small scale PVP

    I understand your feelings, your emotion in this case. But emotion doesn't keep the lights on. The players who enjoy being at the top of the MO2 skill caste need casual players too, to prey upon. If they leave, many of your predatory players will follow. Many such cases in history. You didn't...
  10. F

    Pets are ruining small scale PVP

    What everyone is ignoring is that pets provide a way for casual/high ping players to be competitive. I'm ok with removing pets completely but you must add in abilities or some other mechanic for the plebs where they can win a 1v1 against a veteran under the right circumstances. If you build your...
  11. F

    Will Mortal Online 2 Survive The Next 2 Years

    - You don't understand my argument. Game needs to focus on progression loops and content that are accessible to wide varieties of players and playstyles. That's what's pay the bills. 20 employees are going to be demanding on payroll, I will absolutely not pay a sub for this game in its...
  12. F

    Will Mortal Online 2 Survive The Next 2 Years

    "Minimal" Only a couple hundred people played MO1 regularly. Everything was minimal. Let me get this straight...you want to emulate the game that already died? Again please feel free to waybackmachine the DFUW forums. [/spoiler][/spoiler]
  13. F

    MO I Player Considering MO II: Questions

    Its going to have to cuck more unfortunately. Namely on respecting player time and giving the blues a chance in random encounters and incentive to be blue/solo/casual. Game needs more players and you're just never going attract enough new players on the games current ruleset. a second server...
  14. F

    MO I Player Considering MO II: Questions

    Cope, Seethe, Dilate. Where was this hardcore population for MO1 then, it was the hardest of the core, even harder then shadowbane, yet it struggled to get 1000 players online ever. I'll tell you where.... the population of hardcore gamers you're talking about doesn't exist, or it is so small...
  15. F

    MO I Player Considering MO II: Questions

    I feel like i've talked enough shit without providing any solution so I have a simple one that models after EVE's low security space. I am positive that this change would greatly improve player retention and adoption. In fact I would bet on it; increasingly safe/dangerous areas from starter...
  16. F

    MO I Player Considering MO II: Questions

    Ph Wow is this Deju Vu? It's almost like DF1 Vets made the same argument you're making. Where are those DF1 vets though? I've looked all around Rise of Agon and I can't find them. Oh? They're here? What do you mean they're playing MO2? Do you mean to tell me DF1 is dead? But those guys said it...
  17. F

    MO I Player Considering MO II: Questions

    I want to further elaborate that MO1/DF1 were not garbage because of their "Graphics" or "dated engines" because I know someone will raise that argument. Those games were garbage because of their mechanics and how they handled player interaction. The most successful game that has full-loot on...
  18. F

    MO I Player Considering MO II: Questions

    MO1 was a 400 concurrent(Or less) game for most of its life right? 400 people out of the entire internet gave it the time of day on a regular basis. And yes we all knew about it and yes we refused to play it. It's really a pathetic argument to want to go back to a system that was even worse then...
  19. F

    MO I Player Considering MO II: Questions

    Eve had hard-coded anti-grief mechanics from day 1. It's called cloaking devices. Any noob has a 80-95% of chance of breaking through a 30 man gate-camp. As well as 25% of the map is an effective safe-zone. I don't know anything about MO1. You know why? Because I had the option to play DFUW or...
  20. F

    MO I Player Considering MO II: Questions

    Unironically no one cares what you thought was the best game you ever played. The only thing that matters is metrics. Things you can measure, no one can measure your feelings. MO2 has a concurrent 1300 player population which doesn't even fill one OSRS server. In terms of measuring MMO's, it's...