Search results

  1. Eldrath

    Suggestion: Draw weapon within cities

    I think perma death reflects reality much better. Just wait for the damn PvP toggle.
  2. Eldrath

    Remove lictors from graveyards

    Times are changing. Honestly everyone needs to evaluate if this is the still the game they donated for.
  3. Eldrath

    What happened to the dev contest?

    Heathens only deserve death. :D No, no. He is a good guy. He made that very clear for many years.
  4. Eldrath

    1000 Guards in meduli Graveyard killing all Zombies, and not go back to town !

    The next generation of AI plays games for the player.
  5. Eldrath

    The speed gap.

    The dexterity curve needs to be reworked considering how heavy SV relies on attribute points for balancing. Currently dex is shit compared other attributes but it still weighs in heavy overall. It should work in a way where khurite have a substantial benefit as well, since they pay for their...
  6. Eldrath

    UI disapears

    It´s a bug that is roughly 8 years old. :unsure: So he just started school. How exiting!
  7. Eldrath

    Many people say that the you can´t perform illegal stuff option is really bad, if it is turned on default.

    It´s a bullshit handholding feature crutching a broken flagging system. Removing it together with flagging would be best.
  8. Eldrath

    Non Full Loot PvP Server for Filthy Casuals please

    Play one of the thousands of other games that have what you are looking for.
  9. Eldrath

    Haven needs limits

    From a role playing perspective Haven is a one-trick pony and there is a reason why it will never be part of lore. It´s silly whichever way you look at it. Make a good tutorial, make it clear to the player that it is a tutorial. The game starts when you are in Myrland.
  10. Eldrath

    Feedback on the jungle

    That is good to hear. Although considering how screwed up the navmesh is it might be good idea to add fleeing animals asap. Even on Haven you find them going up hills, getting stuck and not dropping loot when being killed. This issue will be tenfold in the jungle where there enough foliage to...
  11. Eldrath

    Feedback on the jungle

    The worlds builders have return some of the character to the sacred land which is good. Immersion breaking assets have been removed and the overall feel is already better. Compared to the rest of the world the jungle seems to have a lot less creatures to hunt, tame and run from. Hopefully this...
  12. Eldrath

    Haven needs limits

    Your last point is very important and was not mentioned enough in previous discussions. I´m glad you bring it up. In a player and community driven game it is hubris by the devs to think they can come up with a better introduction than the players. A tutorial will always be outdated and only...
  13. Eldrath

    Haven needs limits

    Aged like milk.
  14. Eldrath

    I really like that horses are squishy

    Agreed. Another upside to this state is that A. heavy mounts with more HP but slow speed (molvas) might have a role in combat B. We can do without a fucked up dismount mechanic that frustrates everyone.
  15. Eldrath

    Haven needs limits

    Well, I would go through considerable trouble to get 30 stack of pig iron and 6 stacks of waterstone to one of the khurite villages. Remove all that pesky transporting from Fabernum/Kranesh/Morin Khur with all the stupid risk while still using the most effective machines instead of a...
  16. Eldrath

    add a priest in Cave camp

    Or you might be red and the one in CC only revives griefers. I mean blues.
  17. Eldrath

    Haven needs limits

    Yes, 36 stacks of pig iron are no problem at all. SV should improve the actual tutorial, UI and tooltips and then set a timer for 8 hours in-game. Reduce the size of Haven as well. Make up your mind, either it´s a farming operation or a tutorial. Trying to make it both will backfire in...
  18. Eldrath

    Haven needs limits

    For some reading material. https://www.mortalonline2.com/forums/threads/haven-in-mo2.358/ https://www.mortalonline2.com/forums/threads/why-we-don%C2%B4t-need-haven.1091/ You will see the usual suspect with bad ideas and an agenda making the argument for Haven to turn out exactly as it did in...
  19. Eldrath

    Haven needs limits

    Called it.
  20. Eldrath

    Two potential game issues related to PvP I've run into so far in stress test

    If you go afk with valueables on you in an open PvP game with full loot it´s you own fault you die. No amount of guards or flagging can account for that amount of carelessness. You are right that Haven teaches the wrong game. Which is why it shouldn´t exist at all. It´s bullshit false...