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  1. Eldrath

    Dexterity.

    People argue all kinds of nonsense and run sub optimal builds all the time. That´s why going by numbers is a terrible idea. Just because 70% run khurites does not mean they are good. They are certainly viable, but then they were viable in MO1. Just not optimal. To emphasize the point of the OP...
  2. Eldrath

    Dexterity.

    The most common clade in MO1 had 100ish dexterity. More people had 115 strength than 115 dex. Calling it the main stat is similar to saying "speed is king" which is how we got to this gods forsaken place. Going back a few month would be enough I think. I don´t think clade gifts will magically...
  3. Eldrath

    Updated Intelligence "Curve"

    Yes, lets just wait for everything to implemented in MO 3. Are we then allowed to talk about balance? Or should I consider MO3 as a prototype for the real game to come with MO 4?
  4. Eldrath

    Updated Intelligence "Curve"

    If the intended goal was to differentiate between intelligence 50 and 100 they could have added a simple progression from 50 to 100 to the existing curve. Obviously there is no concrete feedback from SV as to what their intented goal was. So this is all speculation and assumptions. It´s also why...
  5. Eldrath

    Improvement priority

    Wagons. Considering Henrik stated that mounts are not supposed to fill the transporter role (as they did in MO1) I think it´s important to implement them asap. They would be needed for house building, ore extraction etc. etc. all of which are core systems as well. I imagine the current 600 kg...
  6. Eldrath

    Haven in MO2

    Pet bags change nothing for gold farming. Haven farming is literally better than anything on Myrland. SV would have to add something stupendously lucrative to Myrland to offset the difference. And once they do that those spawns would be overrun by players killing each other, putting Haven in the...
  7. Eldrath

    A case for permadeath

    Perma death was discussed by SV in the early design stages. It does fit the setting and lore much better than the current system. Mats talked about it on the lore stream. As for game play you would have to seriously rework at least the skill system and possibly add an ancenstor system (we do...
  8. Eldrath

    Updated Intelligence "Curve"

    Surprised is the wrong word. When Seb opened his mouth and said they would look into it I was fairly certain it would be shit. If you are a hammer that can only do linear equations, you will treat everything like nail. It does follow the general trend to smooth out and normalize everything...
  9. Eldrath

    Updated Intelligence "Curve"

    Sorry, I´ll shut up next time.
  10. Eldrath

    Beta Patch Notes 0.1.0.93 Discussion

    This is what design by commitee gets you.
  11. Eldrath

    Armor crafting feedback

    It´s that time of the month. Also someone stole one of my posts and thus I have to bump this thread to continue to stand at 999. I´m not a fan on how Herius decontructs the crafting system one patch at a time.
  12. Eldrath

    Priest camping to e.z

    I don´t think you should stand a chance reviving at a priest with hostile players wanting to prevent you from doing so. Without walls and automated defenses this is the only effective way to control a territory by force. Whoever denies the necessity of priest camping has never been targeted by...
  13. Eldrath

    They are heathens. That´s all one needs to know.

    They are heathens. That´s all one needs to know.
  14. Eldrath

    Remove lictors from graveyards

    Of course it is low tier. I made that point earlier in this thread. It´s a low gains low risk enviroment. Which is why it´s a place where people can learn about PvP without investing anything or very little. It´s a good learning ground. The problem arise when SV insists on making it the only...
  15. Eldrath

    Huge Feedback about the flagging System and how to improve it.

    This is how it works. 5+ MCs will prevent you from resurrecting in towns.
  16. Eldrath

    Remove lictors from graveyards

    Done that. I´m fine, thank you. The interesting bit is that even with roughly 1000 posts the quality of mine is still higher than yours. Maybe look into that. No, it´s a string of changes that you can find in the patch notes. It´s really not that hard to pick up on. Give it a go. See above...
  17. Eldrath

    Remove lictors from graveyards

    Unlike your idiotic thread my comment is based on tangible facts and giving sound advice. Now move along little heathen.
  18. Eldrath

    Huge Feedback about the flagging System and how to improve it.

    I did. Which is why I urged them to not have a flagging system at all. Sadly they are immune to good feedback and rather start polishing the turd by putting lictors in the graveyards. In the end even when SV "fixes" all the issues put forth in this thread it still won´t be a good system. I´ll...
  19. Eldrath

    Remove lictors from graveyards

    It´s not an idea. It´s an educated guess based on my observations and every patch reinforces it. You can close your eyes to it if you like. To put it another way: Is there a single aspect of this game that is more hardcore than the first iteration? People from various guilds going around...
  20. Eldrath

    Remove lictors from graveyards

    It was mostly new players and bad players killing each other. Learning the game on a low risk and investment level. Now that has been removed. More will be removed in the future. Of course this is used for virtue signaling and political purposes as seen above. You heathen scum just can´t...