Armor crafting feedback

Vagrant

Active member
Oct 8, 2020
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love the curves.

using scaled mats for armour gives a nice visual so far, hope this continues in more depth with colour & texture variety,
perhaps more importantly on textures and making use of reflective mapping and raytracing down the track since i assume colour dying will be a thing at some point too.

i miss separate armour components just as much as i appreciate less inventory and easier attachment so that cancels itself out for me.

bumpworthy for pro graphulisationz !
 

Skydancer

Active member
May 28, 2020
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So much this. Losing depth is sad, only having primary material impact visuals is sad, differentiating light and heavy armor a bit more is happy.
 
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bbihah

Well-known member
Jul 10, 2020
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There should definitely be armor trim details that are impacted by secondary materials. Missed opportunity otherwise.
 
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