love the curves.
using scaled mats for armour gives a nice visual so far, hope this continues in more depth with colour & texture variety,
perhaps more importantly on textures and making use of reflective mapping and raytracing down the track since i assume colour dying will be a thing at some point too.
i miss separate armour components just as much as i appreciate less inventory and easier attachment so that cancels itself out for me.
bumpworthy for pro graphulisationz !