Search results

  1. Xunila

    Climbing:

    Yes, I agree to "nowhere explained". In MO1 we had some NPCs telling about rumors not only about invasions or something like that but also about new alchemy effects and hints to find the details. I remember hints about Tapii production, and with this hints I found the way to extract Tapii. And I...
  2. Xunila

    Climbing:

    Alchemy is great science and not a placeholder. Crafting is no placeholder at all. But about climbing: I like the idea very much to get a primary (!) climbing skill under Agility, maybe even under Landing Techniques. There is nothing special today on mountains as you suggest. But there could be...
  3. Xunila

    Can we get an updated world map?

    The online map is pretty could. With a new continent the online map will for sure be updated. I don't think we would need a new map by StarVault because the player made map is better: https://www.mortalonlinemap.info/
  4. Xunila

    Artifacts/Legendary Items Implementation

    We had artifacts in MO1. They could be looted from meteorites falling at random locations from the sky and showing a beam like the priest beam in ghost mode. Once I looted a sword, I don't remember if there had been bows or other weapons. The items could not be banked and dropped on death and on...
  5. Xunila

    SV, we need to talk.

    Don't talk about "never wipe" when doing a 24-hour-rollback.
  6. Xunila

    Patch Notes 1.0.9.11 Discussion

    Great because of kegs and combining.
  7. Xunila

    Combine Tool

    No, purify potions were created in three steps: First and second, create potions from two different materials, and third, combine both potions. Also camp fires could be created by combining wood and rocks in MO1, and fire arrows got created by some steps, at least one of them the combine function.
  8. Xunila

    New Road Map....

    Next sprint is for alchemists with combine and kegs :)
  9. Xunila

    Patch Notes 1.0.8.3 Discussion

    Nice event but with same guard zone or graveyard fights as in MO1. Finally some points of interest in the MK area.
  10. Xunila

    ADD PRIEST TO PRIEST TELEPORT:

    More than one home priest would be another nice feature, e.g. one home priest at a fixed priest and another home priest at a player placed priest.
  11. Xunila

    Ideas to reduce travel time, without destoying core mechanics of the game. (very important feedback to make the game enjoyable for players with a job)

    The game is not meant to ride over half the map and run through a dungeon within a few hours. When you change your location then do this for a week or more. Fill banks in most cities to be able to stay in that area for some time. With new continents the map will become even larger. And with more...
  12. Xunila

    Petition to rollback spiritism nerf

    I don't play spritiism currently but I completely agree. We had this skill all the years in MO1 and I don't remember complaining players. All guilds used it.
  13. Xunila

    just rage quit:)

    I agree. Depending on the play style this can work. It's my second account, but would be sustaining with bow and armor crafting (some skills at 70, max not required) and also butchery. No problem as mounted archer with some taming and creature control to go this way.
  14. Xunila

    just rage quit:)

    From all I know F2P will be in Haven only. It you want to leave to Myrland you have to subscribe.
  15. Xunila

    just rage quit:)

    In my opinion as long term player and MO1 veteran (since MO1 beta) one of the worst things for new players is the reroll problem. In MO1 we got reroll tokens for 9€ (or 9 US$, I don't remember). This is heavily needed in MO2, too! And a reroll should be possible for maybe three times without any...
  16. Xunila

    Blank spellbook?

    There is a primary skill for scribing. But better join a guild and ask a guild mate with high scribing skill.
  17. Xunila

    Blank spellbook?

    Why would you want a blank spellbook? Who cares about those seven basic ecumenical spells in the book? Makes sense to split all spells to different books, one for each magic school, to be able to sell a "school" book and would be nice to name a book.
  18. Xunila

    How to solve problem with 2+ character slots on one account?

    I completely agree! In MO1 I used more than 100 f2p chars just to fill the guild and get a larger building radius for my private house. And in my heaviest gaming time I subscribed up to five accounts with four characters each at the same time. I don't want to see this again and I don't want to...
  19. Xunila

    why is game down

    Never play on patch day!
  20. Xunila

    Patch Notes 1.0.5.4 Discussion

    New locations, we will see. New titles, nice. Many fixes for exploits, great. Advanced Management had been missing in MO1 for many years, now finally we get it. No word about a fixed "pet got killed" while logging out sitting on the pet. Probably not fixed. I will go on to stable the pet before...