Me and a guildmate, WarAngel, were bouncing ideas off each other for something like this and i think i like where we ended up at so I'm sharing it here.
Similar to Ultima Online, we would like to see Artifacts as special items with unique names and tailor made stats that separates them from the anything able to be crafted by players, such as mods that you cannot see anywhere else and unique 3D art, they could be any type of item from weapons to armors to trinkets to fishing rods.
That's where the similarities stop on our idea, the main flaw on a system like that is that if there are plenty of them it just becomes an expensive gear upgrade and diminishes player agency on crafting, it also foments hoarding and most likely not many of them would be used, instead they would be siting dust inside player houses or banks.
So to counter most of their shortcomings and fomenting large scale guild activities we have arrived at this conclusion.
Instead of durability these items have a time counter of seven days, always ticking, after a week they will vanish whatever you do, so if you get one you might as well use it instead of hoarding it.
And where would they drop? Well that one is also a nice one we think, Once a week, lets say Friday night on EU or any other peak time window, all dungeon bosses reset and their first kill that week would guarantee these artifacts. We could have One Themed after every single dungeon boss, and big guilds would have to carefully select witch artifact would they aim to get that week.
Some other artifacts could be tied to dungeon floors or secret places with players having the knowledge on where they do spawn and also having the need to pick them up from a locked chest or using the pilfering skill not implemented yet, either way plenty of wits, luck or cooperation would be needed in order to sneak in the loot for yourself or your guild.
Some other minor ones could be random instead of guaranteed, for example getting them by fishing at certain places, or having a chance when killing certain mobs, with still the only one per week limit.
It would foment a lot of PVP activity around the PVE content for a limited time every single week, enough reason for dungeons to be way more enjoyable yet not enough for them to feel forceful, giving big bragging rights to guilds or individuals who would be able to snatch these unique items for a temporary time.
What do you guys think?
Similar to Ultima Online, we would like to see Artifacts as special items with unique names and tailor made stats that separates them from the anything able to be crafted by players, such as mods that you cannot see anywhere else and unique 3D art, they could be any type of item from weapons to armors to trinkets to fishing rods.
That's where the similarities stop on our idea, the main flaw on a system like that is that if there are plenty of them it just becomes an expensive gear upgrade and diminishes player agency on crafting, it also foments hoarding and most likely not many of them would be used, instead they would be siting dust inside player houses or banks.
So to counter most of their shortcomings and fomenting large scale guild activities we have arrived at this conclusion.
Instead of durability these items have a time counter of seven days, always ticking, after a week they will vanish whatever you do, so if you get one you might as well use it instead of hoarding it.
And where would they drop? Well that one is also a nice one we think, Once a week, lets say Friday night on EU or any other peak time window, all dungeon bosses reset and their first kill that week would guarantee these artifacts. We could have One Themed after every single dungeon boss, and big guilds would have to carefully select witch artifact would they aim to get that week.
Some other artifacts could be tied to dungeon floors or secret places with players having the knowledge on where they do spawn and also having the need to pick them up from a locked chest or using the pilfering skill not implemented yet, either way plenty of wits, luck or cooperation would be needed in order to sneak in the loot for yourself or your guild.
Some other minor ones could be random instead of guaranteed, for example getting them by fishing at certain places, or having a chance when killing certain mobs, with still the only one per week limit.
It would foment a lot of PVP activity around the PVE content for a limited time every single week, enough reason for dungeons to be way more enjoyable yet not enough for them to feel forceful, giving big bragging rights to guilds or individuals who would be able to snatch these unique items for a temporary time.
What do you guys think?