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  1. Xunila

    Subscription:

    I didn't mention the change to 70-points in armor and weapon crafting. This means, compared to MO1, a character in MO2 is equal to one fighting character plus two or even three crafting characters. And about the player base, somebody wrote about sufficient 2k players. I agree, but the number...
  2. Xunila

    Subscription:

    I don't want to get a second character slot. This destroys the game. Larger guilds will have all seconds characters fully equipped standing at the keep to defend. Have fun to attack. Instead of traveling home for an hour or more the players just relog to fight. In MO1 we had three character...
  3. Xunila

    Patch Notes 1.0.1.10 Discussion

    Agree. Three or four server fixes within 24 hours after the patch and a rollback after six hours don't tell about a tested patch.
  4. Xunila

    Clade Respec

    How much are the respec costs? I think 10% of the EP are fine, the loss of one or two clade gifts for characters with 20 clade gifts avoids continuous respecs. I don't see a reason to respec often. It would have been nice to reset the clade gift distribution with this patch for all characters...
  5. Xunila

    Vadda Crusher/Grinder Area Needs Guards

    I can understand the request. In most cities the extraction area is inside the guarded town, only Bakti and Moh Ki have the devices in front of the gate.
  6. Xunila

    Is it bug?

    No, it's just normal: The parent skill can be at any value (you can even decrease and unlearn again). Usually the child skill goes up faster than the parent skill. The learned skill is restricted by parent(s) to the effectiv skill.
  7. Xunila

    Roadmap

    Clade Respec and Placeable Campfires are great and very much needed. Good to get both in two weeks. As a (future) alchemist I would be interested in the meaning of Alchemy Effects. Visual effects when drinking a potion? Or is there more behind? Necromany in two month, that's a joke, or? There...
  8. Xunila

    How to change СLADE GIFTS!!!

    This is announced for "soon". Maybe it will be on the official roadmap, which will be published in some hours.
  9. Xunila

    Bakti/Mohki Hub Discord for locals

    Nice idea! Could be done for other cities and areas, too.
  10. Xunila

    Let's Make Banking Great Again

    Longer distance between player and horse to access bags would be solution if implemented in cities only. Then pets could stay out of buildings, not only banks but also crafting buildings. Or place more bankers in the cities. Tindrem is large, and most other cities have empty/closed buildings.
  11. Xunila

    PSA don't keep valuable items in your house

    Are you sure there has been no siege against your house? Would be interesting if StarVault has logs about destroyed houses.
  12. Xunila

    Patch Notes 1.0.0.30 Discussion

    Can't vote yet, I think we have to test during weekend how the main server works. Dynamic spawns could be great unless we get chicken spawns all over the world due to a bad randomization.
  13. Xunila

    wood for Bows

    Open https://www.mortalonlinemap.info/ and select the material filter for all types of wood.
  14. Xunila

    What if Alt servers were only accessible during a que

    Of cause one server would be nice and everybody wants it. But I don't want to pay for a queue game. Either StarVault gets the server to "no queue ever" even with 5k or 10k players online at the same time, or they need alt servers.
  15. Xunila

    Clade gif: True Sight

    The description tells about an increase of the weak spot chance by 5%. But what does it mean? In case I had a weak spot chance of 1%, would the clade gift increase the chance to 6% or to 1.05%? I think the second calculation is the right one because I don't see more weak spots than before. This...
  16. Xunila

    Skills - Warning List

    SKILL NAME: Taste Identification Status: Hidden skill, but one gets a "skill increased to x" message and Alchemy skill up when eating something (which skills Taste Identification) Skill doesn't work. In MO1 a hight skill decreased the error bar of food and potion attributes. In current state...
  17. Xunila

    Patch Notes 1.0.0.22 Discussion

    Probably not enough. It's nice to get some bug fixes but there is nothing new in the patch.
  18. Xunila

    Your thoughts on the bottleneck to spiritism?

    Spiritists are needed by groups in dungeon and therefore will never be removed by all mages. But you are right, the other magic schools in MO1, Necromany and Elementalism, have been much more interesting than Spritism.
  19. Xunila

    Allow people to scribe for players in trade window

    Every guild has their own scriber(s), ask those guild mates. And single players could find trust able players in the forum. This system worked in MO1, and there is always some risk in trading besides the auction house. In worst case try to buy a skill book with the needed spells in the auction...
  20. Xunila

    Priests at Keeps

    Maybe those houses are also meant by this support announcement in Discord from two days ago: