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  1. WeAreAllMortal

    Buttercup and Daisy

    Buttercup watched the road snaking through the dense Redwood forest toward Vadda, its winding path swallowed by shadows where the massive trunks stood thickest. In the far distance, through the shifting veil of leaves, she could make out the silhouette of a ruined house. Once a snug little...
  2. WeAreAllMortal

    Bounty Hunters of Fabernum: The Long Arms of the Law

    The Long Arms of the Law Silence. Gideon scratched his head, then let out a slow breath, staring up at the ceiling like he was waiting for the gods themselves to weigh in on this nonsense. “Now Daisy Lily, I could’ve understood… but Buttercup? That’s one confused little brigand.” Reuben...
  3. WeAreAllMortal

    Bounty Hunters of Fabernum: The Long Arms of the Law

    Bounty Hunters of Fabernum The town jail of Fabernum stood firm, stone and iron replacing the old wooden doors that once creaked beneath the weight of lawlessness. A new era had dawned, and inside, the air was thick with the scent of ink and sweat. The bounty boards were no longer a...
  4. WeAreAllMortal

    Outlaws of Fabernum: The Rise of the Red Cities (Fabernum cast them out. Rash'Kel will crown them.)

    A Golden Future Sturgis ambled up beside him, flipping a dagger idly between his fingers. “Jack? I 'eard,” he whispered as if afraid anyone might overhear, “Rash'Kel’s already got its own traders, bankers, all the fixin's. Just like these fine, upstanding—” Sturgis paused to spit, “—blue towns.”...
  5. WeAreAllMortal

    Outlaws of Fabernum: The Rise of the Red Cities (Fabernum cast them out. Rash'Kel will crown them.)

    A Sad Farewell The player town on Fabernum’s outskirts seethed like a festering wound—sullen men cramming ill-gotten possessions into saddlebags, their curses sharp and venomous. The air was thick with resentment, the kind that simmered just below the surface, ready to boil over at the slightest...
  6. WeAreAllMortal

    The Butchers of Tindrem, Jewel of the Empire (Local Grey: The Best Butcher’s License in Myrland!)

    The Butchery They stormed through the gate like a summer squall—three riders, cloaked in dust and menace, their shadows stretching long against the sunlit streets. The crowd barely had time to react before the riders thundered toward the kneeling healers, their weapons already bared for...
  7. WeAreAllMortal

    The Butchers of Tindrem, Jewel of the Empire (Local Grey: The Best Butcher’s License in Myrland!)

    The Tarnished Jewel The proud jewel of the Empire basked leisurely in the midday sun, its marble walls gleaming like polished ivory, its towering spires reaching toward the heavens as though in silent prayer. The city’s grandeur was undeniable, a testament to the Empire’s might and the order it...
  8. WeAreAllMortal

    The Last Feast of the Vampire Lords

    The Last Feast Far below the Keep, in the frozen wilderness, a lone figure stumbled forward, clutching the reins of a weary steed. The adventurer’s breath came in ragged gasps, each exhale a plume of frost in the biting air. His cloak, torn and frayed, offered little protection against the...
  9. WeAreAllMortal

    The Last Feast of the Vampire Lords

    The Keep of the Vampire Lords High in the windswept mountains, where the icy gales never ceased their mournful wails, stood the ancient Keep of the Vampire Lords. The structure loomed like a grotesque monument to ages long past, its jagged spires clawing at the sky like the talons of some...
  10. WeAreAllMortal

    From Decapitated Peasant to Warlord: The Power of Your Wallet™ – Because Effort is for the Poor.

    Greetings, dearest mortals! We at Star Vault understand that Mortal Online 2 is, at its core, a PVP SANDBOX MMORPG. That means that new players are expected to jump into a world where fully-geared veterans with maxed Clades and Masteries, wielding the most expensive weapons in the game, will...
  11. WeAreAllMortal

    From Literacy to Life: Why Free Resurrections Are Killing Hardcore Gaming™

    🔥 The Jungle Camp Reseller Racket – A Triumph of Free Market Enterprise 🔥 In the heart of the Jungle, nestled deep within the rainforest, exists a simple NPC librarian. A humble animist vendor, selling esoteric knowledge on taming, animal lores, plant lores, and textiles to anyone willing to...
  12. WeAreAllMortal

    Henrik, Your Players Have Convinced Me—Your Game Needs More Brutality, Not Less!

    Henrik, MO2 isn’t brutal enough. Not even close. If true brutality defined MO2, crime would be just as dangerous as being a victim. But right now, the game doesn’t work that way. Griefers have a near-zero risk-to-reward ratio. They can rampage unchecked, knowing that "player-driven justice" is...
  13. WeAreAllMortal

    A Developer’s Guide to Fixing the Justice System: Part 3 - Guards That Actually Guard, True Consensual PvP & The Brown Status Fix

    Fix #4: Make NPC Guards Dispense Actual Justice Instead of Kneejerk Reactions Guards That Actually Guard: Turning the Fake “Empire Protection” Into Reality Currently, entering “guarded” regions in MO2 gives you a reassuring but utterly false message: "You have entered an area guarded by the...
  14. WeAreAllMortal

    Introducing: The MO2 Griefer Rewards Initiative™ (Now With Real Money!)

    The Final Phase: How to Tank MO2 Even Faster™ (The Ragnarok Patch!) If the goal is to burn everything to the ground as quickly as possible, then we need to go big or go home. That means no half-measures, no hesitations, just a full-throttle sprint into financial ruin. 1. Introducing...
  15. WeAreAllMortal

    Introducing: The MO2 Griefer Rewards Initiative™ (Now With Real Money!)

    Oh, there is no premium currency in MO2 you say? More easily fixed than toggling a red priest: Introducing: "VaultBux™" – The Official MO2 Premium Currency! What is VaultBux™? VaultBux™ is a brilliantly innovative in-game currency that exists solely to ensure you pay for your own misery. Imagine...
  16. WeAreAllMortal

    Introducing: The MO2 Griefer Rewards Initiative™ (Now With Real Money!)

    MO2, already a paragon of financial foresight (if you count willingly driving away customers as a sound business model), has now gone full throttle and turned the age-old griefing-for-satisfaction mentality into a cash cow for its players (well, some of them, a handful really)). Why should...
  17. WeAreAllMortal

    A Developer’s Guide to Fixing the Justice System: Part 2 – Managing Players-As-Content

    ⚖️ Safe Zones vs. PvP Free-for-All: The False Choice ⚔️ Most players will always pick a game with a PvP toggle and safe zones over one where PvP is a lawless free-for-all with no moderation. That’s why games like Albion retain far more players than MO2. But the idea that it has to be one or the...
  18. WeAreAllMortal

    A Developer’s Guide to Fixing the Justice System: Part 2 – Managing Players-As-Content

    Case in Point: The Red Priest Disaster Take the red priest changes, which were presumably intended to stop blues from getting serially ganked while picking up lore books at lawless camps. I say presumably because, let’s be honest, trying to make sense of SV’s thought process is an exercise best...
  19. WeAreAllMortal

    A Developer’s Guide to Fixing the Justice System: Part 2 – Managing Players-As-Content

    SV’s Justice System Is a Joke—But It Doesn’t Have to Be The solution isn’t hard. The three core levers—criminal penalties, victim restitution, and crime detection (guards)—can be tuned as needed to keep the game balanced. How It Should Work: A Restitution System The current system relies on...
  20. WeAreAllMortal

    A Developer’s Guide to Fixing the Justice System: Part 2 – Managing Players-As-Content

    Why Does a Sandbox PvP MMORPG Even Need a Justice System? The answer, while intuitively obvious, can be elusive—unless you look at the game from a different angle. Once you do, it all becomes quite simple. A sandbox MMO is, at its core, a social platform—much like social media. The players...