Search results

  1. WeAreAllMortal

    A Simple Solution to Sparring, Thieving, and Accidental Kills

    Ever been in a friendly duel outside town, only to accidentally kill your opponent and potentially saddle yourself with a murder count, or in town and get guard whacked? Ever tried to train PvP in a guild fight, only for someone to forget to ‘go easy’ and cause an unfortunate death, or three, or...
  2. WeAreAllMortal

    Prerequisites for Justice: Fixing Fundamental Flaws Before Reforming MO2’s System

    For a vivid illustration of how local grey in it's current state "contributes" to the game at the immersion/RP level, see my short story "The Butchers of Tindrem, Jewel of the Empire", in the general forum.
  3. WeAreAllMortal

    Prerequisites for Justice: Fixing Fundamental Flaws Before Reforming MO2’s System

    Indeed, local grey, the masterstroke of game design. Imagine sitting in a room, brainstorming how to make a justice system even more convoluted and counterintuitive, and then—Eureka! Someone jumps up and shouts: "What if we add an arbitrary, situational criminal status that’s different for every...
  4. WeAreAllMortal

    Prerequisites for Justice: Fixing Fundamental Flaws Before Reforming MO2’s System

    The Murder Count Mirage: A Fake Concern for "Fairness" "But he'll get an extra MC if the blue dies! That's so unfair!" Unfair to whom exactly? To the guy who already attacked blue players and is now simply facing the natural consequences of being a criminal? If a blue initiates the fight...
  5. WeAreAllMortal

    Prerequisites for Justice: Fixing Fundamental Flaws Before Reforming MO2’s System

    Why is the System This Way? Design by Appeasement But why did SV design the system this way? Simple: it’s a textbook example of design by appeasement—where a problem is met not with a well-thought-out systemic fix, but with a quick patch to pacify the loudest complainers or some immediate and...
  6. WeAreAllMortal

    Prerequisites for Justice: Fixing Fundamental Flaws Before Reforming MO2’s System

    The Justice System is a Joke—And Here’s Why That Matters I keep mulling this over, and the more I do, the clearer it becomes: this system isn’t just flawed in isolated ways—it’s fundamentally structured to reward antisocial behavior while punishing lawful play. So that raises a bigger...
  7. WeAreAllMortal

    From Killers to Kittens: The Henrik Nystrom Saga

    Ah, Tek. For all your claims of rising above such trivial matters, here you are—baited, hooked, and flopping on the deck for all to see. And let’s be honest, you weren’t just baited; you were owned. Not just now, not just today, but consistently. It’s simply taken you this long to realize it...
  8. WeAreAllMortal

    From Killers to Kittens: The Henrik Nystrom Saga

    Oh, Tek, before you go, a parting thought—do you realize you’ve just spent all this time furiously debating a chatbot? Because that’s what you and your esteemed colleagues have been insisting, no? And yet, here you are, valiantly pressing on, passionately arguing with what you claim is an...
  9. WeAreAllMortal

    From Killers to Kittens: The Henrik Nystrom Saga

    "I actually prefer chatbots to people"—yes, I do imagine it’s easier to win arguments when the other party is programmed to be polite. And oh, the sheer gall of "my inability to ever be wrong"—a phrase so profoundly ironic it should be inscribed in gold leaf on the forum’s homepage. But the...
  10. WeAreAllMortal

    From Killers to Kittens: The Henrik Nystrom Saga

    Well , well, this collective pivot to "AI bad" seems to me to be more than just a desperate deflection—it’s a tacit admission of defeat. If y'all had even a single compelling counterpoint, a little AI birdie tells me (notably that one you see perched on my shoulder, brandishing that razor sharp...
  11. WeAreAllMortal

    From Killers to Kittens: The Henrik Nystrom Saga

    By all means, fire up Deepseek and see if it can forge a coherent argument out of what you've offered here. But as the old saying goes: garbage in, garbage out.
  12. WeAreAllMortal

    From Killers to Kittens: The Henrik Nystrom Saga

    Ah yes, because as we all know, AI is the only entity capable of coherent argumentation on these forums. Mind you, the sheer effort required to fine-tune your six-word masterpiece has me reflecting—truly, we are dealing with intellectual titans. One can only imagine the Herculean struggle behind...
  13. WeAreAllMortal

    From Killers to Kittens: The Henrik Nystrom Saga

    Thanks for the response, Sally. I appreciate you sharing your perspective, but I think there’s a bit of misunderstanding about what we’re proposing and how it would actually play out. First off, let’s talk about the idea that life is “already hard for reds.” On the surface, this might seem...
  14. WeAreAllMortal

    A Restitution System: Rewarding the Prey and Balancing the Hunt

    Tek, I appreciate you taking the time to engage, but I’m sensing we’ve hit an impasse here. Between your exaggerated hypotheticals, personal digs, and dismissal of the ideas as something a ‘monkey could parse,’ it feels less like you’re interested in discussing solutions and more in tearing down...
  15. WeAreAllMortal

    The "Loud Minority, Silent Majority" Problem in MO2

    Thanks for the thoughtful and eloquent reply, Finegamingconnoisseur! I think you’ve touched on something incredibly important: the MO2 community, by and large, is indeed brilliant. Your point about the dynamic and ever-evolving nature of the player base is spot on—it’s one of the things that...
  16. WeAreAllMortal

    From Killers to Kittens: The Henrik Nystrom Saga

    Thanks for sharing your thoughts, Sally! I completely agree with your reasoning about giving groups of non-criminals a selfish incentive to hunt down reds. Your point about griefing persisting because there’s no personal reason for others to stop it is spot on—and dovetails perfectly with the...
  17. WeAreAllMortal

    A Restitution System: Rewarding the Prey and Balancing the Hunt

    Really appreciate the critique—this kind of feedback is what sharpens the system. Your observation about potential exploits? Spot on. Let me break it all down: 1. Better Choices for Reds Let’s address the idea of a red stacking up a colossal 10,000 murder counts (MCs) and facing insurmountable...
  18. WeAreAllMortal

    A Restitution System: Rewarding the Prey and Balancing the Hunt

    Oh and while I'm on the topic of "fun for all", we really must look at the other side of the coin. Is this also fun for the reds? I say yes, here's why: In our restitution system, we’ve focused heavily on the victim’s experience—ensuring it’s fun, rewarding, and immersive. But let’s not forget...
  19. WeAreAllMortal

    From Killers to Kittens: The Henrik Nystrom Saga

    Teknique, you raise a compelling point, and I absolutely agree with your larger argument about preserving the hardcore essence of MO2. To borrow from the analogy in the story, the predators (in this case, the hardcore players) must maintain the balance if the ecosystem is to survive. However...