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  1. WeAreAllMortal

    PVE servers and subscription

    I can just see it playing it out actually: Somewhere, in the shadowy halls of SV, huddled figures whisper to each other, even as we speak here on the forums. In hushed, anxious voices, they ask, “They… they know about the toggles?” A lead designer, draped in a tattered We Do Not Nerf PvP...
  2. WeAreAllMortal

    PVE servers and subscription

    🔥💍 The One Toggle to Rule Them All 💍🔥 Reading through this thread, I can’t help but notice a certain… irony. For years, Star Vault has been notoriously addicted to quick-fix, toggle-switch "solutions"—the kind that break more than they fix, slapped onto problems they strangely barely seem to...
  3. WeAreAllMortal

    A Developer’s Guide to Fixing the Justice System: Part 1 – Breaking Reputation Exploits & Fixing Forced Criminality

    I've been wondering for a while why SV decided to lock AoE abilities behind the Illegal Actions toggle. Now we know: it was a preemptive nerf to counterbalance an as-yet nonexistent problem—because MO2 doesn’t even have stealth, pickpocketing, or thieves. This perfectly illustrates the core...
  4. WeAreAllMortal

    A Developer’s Guide to Fixing the Justice System: Part 1 – Breaking Reputation Exploits & Fixing Forced Criminality

    Fix #1: Decouple Justice and Reputation (The Core Structural Fix) Right now, Mortal Online 2's justice and reputation systems are fused together, creating a self-devouring ouroboros of bad design. Criminals can erase their records by grinding faction tasks, while the justice system fails to hold...
  5. WeAreAllMortal

    A Developer’s Guide to Fixing the Justice System: Introduction

    MO2’s justice system doesn’t prevent crime—it manufactures it. It’s a spaghetti mess of overlapping mechanics where every tweak breaks something else, a nightmare for both players and developers alike. The Solution: A Modular, Sustainable System Right now, justice, reputation, grey status, and...
  6. WeAreAllMortal

    A Player’s Lament: The Ballad of the Red Priests

    (In memory of the infamous Red Priest "fix" fiasco, where the solution was worse than the problem.) 🎶 To the tune of Crystal Gayle’s "Don't It Make My Brown Eyes Blue" 🎶 Don't know why this fix fell through Don't know what they tried to do They had one job, we trusted you And don’t it make my...
  7. WeAreAllMortal

    Breaking the Link Between Reputation and Justice in Mortal Online 2: A Deeper Look

    🔒 Breaking the Link Between Reputation and Justice in Mortal Online 2 🔓 First things first: We are not advocating for the elimination of reputation in Mortal Online 2. Reputation remains a vital and engaging system—it tracks faction standings, reflects how others view you, and rewards or...
  8. WeAreAllMortal

    Sparring, Not Exploiting—Fixing Duels, Wars & Relic Free-For-All, Local Grey revisited, and The Suicide Nonsense

    Regarding your point about hiding in other people's houses, our door-breaking mechanic works just as well in these situations as it does for the fugitive's own home. We specifically addressed perps hiding in their own houses in our previous reply, since that's where the locking mechanic is...
  9. WeAreAllMortal

    Sparring, Not Exploiting—Fixing Duels, Wars & Relic Free-For-All, Local Grey revisited, and The Suicide Nonsense

    By decoupling reputation from the justice system, we create a clearer, more focused structure where consequences for criminal actions are tied directly to actions between players. Non-consensual PvP, especially when unregulated, quickly devolves into a simple gankfest—a chaotic and unbalanced...
  10. WeAreAllMortal

    Sparring, Not Exploiting—Fixing Duels, Wars & Relic Free-For-All, Local Grey revisited, and The Suicide Nonsense

    Addressing the Problem of Criminals Locking Themselves Inside Houses One of the more frustrating tactics employed by bounty targets is the act of locking themselves inside houses or keeps, effectively making it impossible for bounty hunters to reach them. While Tek’s suggestion of teleporting...
  11. WeAreAllMortal

    Sparring, Not Exploiting—Fixing Duels, Wars & Relic Free-For-All, Local Grey revisited, and The Suicide Nonsense

    If Reds Are Taking Bounties on Each Other, Let’s Do It Right If reds are going to take bounties on each other, the logical place for bounty task givers is in red towns and neutral hamlets—not just awkwardly loitering outside blue cities like some dodgy back-alley deal waiting to happen...
  12. WeAreAllMortal

    A Simple Solution to Sparring, Thieving, and Accidental Kills

    Well, well, well. Someone’s been paying attention, if only fleetingly. But tell me, Em… how sure are you? You see, the thing about truth is… it’s slippery. Maybe it’s Naj. Maybe it isn’t. Maybe it’s someone else entirely, watching from the shadows, chuckling softly. Or maybe… just maybe… WaaM...
  13. WeAreAllMortal

    A Simple Solution to Sparring, Thieving, and Accidental Kills

    Oh, who cares about bringing down entire guilds? Tell Henrik to turn them into chickens as well! Teleport them all up, out of the watching crowd—no, no, levitate them! Let them hover helplessly, dangling in the air, their little feet paddling at nothing! It’ll be funnier that way. And then, up...
  14. WeAreAllMortal

    A Simple Solution to Sparring, Thieving, and Accidental Kills

    Ash and chaos? Tek, you lack imagination! The destruction of an empire should not be some dreary, senseless anarchy—it should be a performance! A cabaret! A spectacle to shake the heavens! But who shall be the director, the conductor, the maestro of mayhem? Bah, who cares… Nave has been...
  15. WeAreAllMortal

    A Simple Solution to Sparring, Thieving, and Accidental Kills

    Beep boop, Emdash. I have processed your input and determined that no response is required. Please recalibrate your rhetorical subroutines and try again.
  16. WeAreAllMortal

    A Simple Solution to Sparring, Thieving, and Accidental Kills

    Ah, my in-game name? A fine question! Some say I roam the land under many aliases, others whisper that I exist only in the space between patches, appearing when the justice system teeters on the brink of absurdity. Perhaps I am but a humble traveler, or perhaps I am everyone and no one at once...
  17. WeAreAllMortal

    A Simple Solution to Sparring, Thieving, and Accidental Kills

    Fair concern, Tek, but we’ve covered this in detail in our proposal: Sparring, Not Exploiting—Fixing Duels, Wars and Relic Free-For-All, Local Grey, and The Suicide Nonsense. ✔ No non-consensual combat—Local Grey applies only to duel participants, never random bystanders. ✔ No accidental...
  18. WeAreAllMortal

    A Simple Solution to Sparring, Thieving, and Accidental Kills

    Great minds think alike! We've been refining these exact mechanics, and it's fantastic to see others coming to similar conclusions. Your points about EVE’s crime toggles and the Kill Rights system are spot on—Mortal needs clear, structured PvP and crime mechanics instead of the current tangled...
  19. WeAreAllMortal

    Sparring, Not Exploiting—Fixing Duels, Wars & Relic Free-For-All, Local Grey revisited, and The Suicide Nonsense

    ⚔ The Perfect PvP Setup: Two Seamless Options Players now have two ways to organize large-scale battles, without forcing a single rigid system (SV, take notes!). Option 1: Auto-Accept Duels for Large Battles (No Special Zone Required) ✔ Everyone pre-sets their preferences to auto-accept the...
  20. WeAreAllMortal

    Sparring, Not Exploiting—Fixing Duels, Wars & Relic Free-For-All, Local Grey revisited, and The Suicide Nonsense

    (Because clarity, folks. Clarity!) 1. Local Grey Returns—But Only for Sparring! Local Grey had potential—it was just implemented disastrously. Instead of turning innocent bystanders into legal prey, it should have been a tool for structured PvP. In fact, it already functions that way—the mistake...