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  1. WeAreAllMortal

    A Restitution System: Rewarding the Prey and Balancing the Hunt

    Thanks, Teknique! The comparison to Star Citizen is definitely flattering—it’s one of the few games that tackles crime and justice in a meaningful way. However, our restitution system takes a fundamentally different (and I’d argue better!) approach by addressing the victim's experience in a way...
  2. WeAreAllMortal

    A Restitution System: Rewarding the Prey and Balancing the Hunt

    Predators need prey, and prey need a reason to stay. This is the fundamental truth of any PvP sandbox. Yet, as history has shown, games like Mortal Online 2 struggle to address this balance. Victims are left frustrated, while predators have no meaningful incentives to moderate their behavior...
  3. WeAreAllMortal

    From Killers to Kittens: The Henrik Nystrom Saga

    You speak of taking deep breaths, CherryKush, yet from one of those breaths to the next, you swing from celebrating in-game cruelty to admonishing Awamory for even acknowledging that same cruelty—dismissing his concerns with a casual “it’s just a game, bro!” Yet, in another reply to one of my...
  4. WeAreAllMortal

    From Killers to Kittens: The Henrik Nystrom Saga

    Teknique, your musings bring to my mind also the Elder from The Last Feast of the Vampire Lords. Unlike Karnak, the Elder wasn’t an outsider trying to impose sterile order upon chaos. He was a predator through and through, as steeped in the hunger for the hunt as any of his kin. Yet he alone...
  5. WeAreAllMortal

    The "Loud Minority, Silent Majority" Problem in MO2

    One of the most damaging dynamics in Mortal Online 2 is the disproportionate influence of the loudest voices in the community—namely, the griefers, PKs, and the ever-present "git gud" crowd. While they aren’t the majority of players, they dominate the forums and in-game culture because they’re...
  6. WeAreAllMortal

    The Self-Sabotaging Feedback Loop: How Mortal Online 2 Breeds Its Own Decline

    Teknique, I truly appreciate your input here—your observations are spot on, and I think they cut right to the heart of some of MO2’s most pressing issues. You’ve highlighted two critical points that I absolutely agree with: The reputation system is far too lenient—a reality best exemplified by...
  7. WeAreAllMortal

    Reforming MO2's Justice System: Balancing Freedom, Fairness, and Immersion

    Certain points extensively discussed in this proposal seem to have been overlooked—or worse, misunderstood—leading some to mistakenly believe that my subsequent suggestions revolve solely around AOE and Necro issues. Let me clarify: while those were indeed discussed, they were only touched upon...
  8. WeAreAllMortal

    The Self-Sabotaging Feedback Loop: How Mortal Online 2 Breeds Its Own Decline

    Teknique, I appreciate the engagement, but I think we're going in circles here. The points you raise about strength being necessary to enforce laws are valid in the broadest sense, but they sidestep the practical issues at hand. The entire discussion has been about how to balance the game so...
  9. WeAreAllMortal

    From Killers to Kittens: The Henrik Nystrom Saga

    Once upon a time in the chaotic lands of Mortal Online, where the wolves reigned supreme and the sheep were mercilessly devoured, there stood a man, Henrik Nystrom, wielding the scepter of Star Vault Studios. A man who, in the grand tradition of sandbox MMOs, gave us the purest distillation of...
  10. WeAreAllMortal

    Hello, is Anyone at Home at SV Studios?

    Mortal Online 2 is a game with so much potential, and yet there are glaring issues—both minor and major—that make me wonder: Is anyone paying attention? Take these three examples: A misallocated trade filter where the "Resources" category has food and potion filters, while "Consumables," where...
  11. WeAreAllMortal

    The Self-Sabotaging Feedback Loop: How Mortal Online 2 Breeds Its Own Decline

    Thanks for sharing your thoughts, Emdash. You’ve raised some interesting points, so let me try to unpack and address them. Laws and Larger Guilds: I agree that larger guilds inherently have more resources to navigate any system, but that’s exactly why a robust justice system is needed. Without...
  12. WeAreAllMortal

    The Self-Sabotaging Feedback Loop: How Mortal Online 2 Breeds Its Own Decline

    Ah, the "if you can't take the heat" trope—it’s a staple of these discussions, albeit a very tiresome one. But let’s dig a little deeper into this idea of enjoying the “cruel nature” of Mortal. If we’re being honest, the “cruelty” of the game is only fun for those who are delivering it. Nobody...
  13. WeAreAllMortal

    The Self-Sabotaging Feedback Loop: How Mortal Online 2 Breeds Its Own Decline

    Teknique, it seems like there’s some confusion here, so let me clarify. The entire premise of my argument is that justice—whether enforced by NPCs or facilitated by mechanics that empower players—is absent in MO2’s current system. I’m not saying the state (read: NPCs) should do everything, but...
  14. WeAreAllMortal

    The Self-Sabotaging Feedback Loop: How Mortal Online 2 Breeds Its Own Decline

    Ok, there are a few points here to address. Firstly, about the 'fun' of griefing: If I understand your first point, it’s essentially: "This is fun for me, and I’m skilled enough to avoid it when others try it, so others just need to git gud." Fair enough, but killing mounts in town with...
  15. WeAreAllMortal

    The Self-Sabotaging Feedback Loop: How Mortal Online 2 Breeds Its Own Decline

    "Your argument conflates justice with 'might makes right,' but the two concepts couldn’t be further apart. What you’re describing—a mob of players descending on a red in town—isn’t justice; it’s a brute-force power struggle. If the mob wins, then they’re 'right.' If the red survives and kills...
  16. WeAreAllMortal

    Prerequisites for Justice: Fixing Fundamental Flaws Before Reforming MO2’s System

    Mortal Online 2’s justice system has become a breeding ground for the very behaviors that undermine its potential for growth and immersion. Griefing and exploitation aren’t fringe activities—they’ve become woven into the game’s culture, driving away new players and transforming many tenacious...
  17. WeAreAllMortal

    The Self-Sabotaging Feedback Loop: How Mortal Online 2 Breeds Its Own Decline

    Mortal Online 2, at its core, is a brutal sandbox where non-consensual PvP reigns supreme. While this appeals to a niche audience, the unchecked feedback loop it creates is self-sabotaging—an insular, inbred society where negative traits are reinforced, and positive ones are systematically bred...
  18. WeAreAllMortal

    Reforming MO2's Justice System: Balancing Freedom, Fairness, and Immersion

    TL;DR version: A New Justice System for MO2 The current justice system in Mortal Online 2 is ineffective, allowing criminals to exploit reputation mechanics and guards’ limited oversight. This leads to rampant griefing, a lack of meaningful consequences for crimes, and the underutilization of...
  19. WeAreAllMortal

    Reforming MO2's Justice System: Balancing Freedom, Fairness, and Immersion

    Addressing Feasibility Concerns We understand that implementing a robust justice system might sound like a monumental task at first glance, but the reality is far more manageable. While the system we’ve outlined is rich and nuanced, its implementation would be comparable to a small to...
  20. WeAreAllMortal

    Reforming MO2's Justice System: Balancing Freedom, Fairness, and Immersion

    How Reds Might React to Justice Reforms 1. Will Reds Focus on PvE Areas Like Dungeons? Reality Check: Reds already target PvE players in high-risk zones like dungeons, where the distraction of NPC monsters makes players vulnerable. The rework doesn’t encourage this behavior—it’s already their...