Introducing: The MO2 Griefer Rewards Initiative™ (Now With Real Money!)

WeAreAllMortal

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Jan 5, 2025
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MO2, already a paragon of financial foresight (if you count willingly driving away customers as a sound business model), has now gone full throttle and turned the age-old griefing-for-satisfaction mentality into a cash cow for its players (well, some of them, a handful really)).

Why should griefers be limited to emotional satisfaction when they can line their pockets with real-world cash?

Program Features:

"RageQuit Rebates™"

Each time you make a player quit the game, you earn cash—and not just any cash!
  • First 10 ragequits? You earn $1 per.
  • 100 ragequits? That’s $10 in your pocket.
  • Reach the coveted 1,000 ragequits? You unlock $100—and the title of “Elite Economic Destroyer” (a prestigious title given to the top-tier griefers who really know how to run a game into the ground).

The "Revenge Kill Bonus"

Why settle for one player when you can double dip?
  • Kill a new player who just respawned? That’s $2.
  • Spawn-camp a group of returning players? You unlock $20 in "camping bonuses" (depending on how long you’ve kept the area under siege).
  • Bonus: Drive a whole guild to quit? $50 to your wallet.

“Gank Team Special”

"The more, the merrier!" Invite your friends to join the madness!
  • For every griefer you recruit to join your killstreak, you earn 10% of their ragequit rewards.
  • If you gank 5 or more players in an hour, you unlock $25 for that “community effort”.

The "My First Scammer" Achievement™

  • Successfully scam a fresh spawn into giving up all their loot? $5.
  • Bonus: If you manage to convince them to buy premium currency first, you earn double rewards.

“Ultimate Destruction Bonus”

  • Tear down entire communities by blowing up a settlement or killing critical NPCs for a $50 payout.
  • Extra kudos if you tank the economy by destroying resources or cutting off critical trade routes!
    • (There’s no greater reward than economic ruin, and SV is ready to pay for it.)

VIP Griefer Status™ – When Ruining the Game Just Isn’t Enough

The top-tier MO2 griefers deserve more than just digital validation; they need real-world recognition for their contributions to collapsing the game's financial viability.

Exclusive Perks for the Elite:

“Elite Griefer Guild Vault”

Forget sieging! Who has time for that nonsense?
  • With this special perk, the top griefers can walk into any non-griefer guild's vault and take whatever they please.
  • Because MO2 is all about hardcore, no-handholding mechanics—except when it’s inconvenient for griefers, in which case, free handouts are allowed!
  • Motto: "Why should I spend money on siege engines when I can just have what I want?"

“Bankruptcy Wave” Emote

Finally, a way to visibly celebrate the collapse of Star Vault’s revenue stream!
  • The wave animation plays automatically whenever a player cancels their subscription.
  • Bonus: It triggers globally in local chat, so all griefers can share in the moment!
  • If you manage to cause three or more subscription cancellations in a single session, the game will auto-post your accomplishments to the MO2 Discord so everyone knows you’re a legend.

"Bankrupt Boss" Title & IRL Trophy

The true endgame of MO2 is not about territory control, PvP prowess, or economic dominance. No, the real leaderboard is how much money you’ve personally cost Star Vault.

Rewards for 10,000 ragequits include:
  • A physical, hand-engraved trophythat reads:
    "I single-handedly cost Star Vault their next quarterly profit!"
  • A personalized letter from Henrik, thanking you for your “commitment to player-driven content” (and subtly begging you to stop).
  • Exclusive interview on the MO2 Twitch channel, where Henrik must publicly acknowledge your contributions while forcing a polite smile.

The Final Step: MO2's Bankruptcy Speedrun™

Let’s face it—if we’re fully committing to this model, there’s no point dragging out the inevitable. We should encourage griefers to speedrun Star Vault’s collapse!

"Last One Out, Turn Off the Lights" Challenge

If you are the final player on the server before MO2 shuts down, you unlock a permanent place in MMO history.
  • Henrik will personally send you a plaquethat reads:
    "Congratulations! You were the last rat on the sinking ship. We hope it was worth it."
  • Bonus Perk: You get to name the final server crash log—forever preserved as the last recorded moment of MO2 before oblivion.

Ultimate Sponsor Deal™

If you’re really at the top of your game, MO2 will help you land a sponsorship deal with big-name gaming peripherals.
  • In exchange for your unparalleled dedication to breaking the game, gaming companies will send you gear—perhaps a nice gaming chair that you can sit in while you comfortably ruin the lives of others.

Endgame:

Ultimately, we arrive at the endgame of MO2: the game exists not for fun, not for competition, but for profit—but not the healthy kind.

No, this is about maximizing griefing efficiency, and watching your real-world cash flow crash and burn, while you utterly dismantle the game from within.

The Inevitable Collapse™:

The best part is, this system will inevitably crash the game, and do so in record time!

Because why draw out the agony for another few years and failed expansions, if you can go out now in one big flaming fireball?

Eventually, the griefers' business model will consume itself—there will be no new players to grieve, the last remaining victims will have quit, and the servers will be empty.

But fear not!

Star Vault has a contingency plan:

Once the game has reached its lowest point of player engagement, they’ll simply declare “MO2 2.0: The Return of Griefing!”—rebranding it as a thrilling new chapter of toxic gameplay where players can restart the cycle from scratch. They’ve already done this with MO1, you say? Well, of course! That’s the whole point! Welcome to the eternal "Wheel of Life"—SV edition!
 
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WeAreAllMortal

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Jan 5, 2025
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Oh, there is no premium currency in MO2 you say? More easily fixed than toggling a red priest:

Introducing: "VaultBux™" – The Official MO2 Premium Currency!

What is VaultBux™?

VaultBux™ is a brilliantly innovative in-game currency that exists solely to ensure you pay for your own misery. Imagine throwing your money into a black hole, but with extra steps!
  • Can be purchased in $10, $50, or $100 increments.
  • Can only be spent on things that will be taken away from you when you get griefed (like non-tradeable weapons, short-lived buffs, and special respawn locations that will still be camped).
  • Absolutely no refunds!

What Can You Buy With VaultBux™?

The "Deluxe Victim Starter Pack" (10,000 VaultBux™)

  • A horse that dies in one hit.
  • A fancy new sword that drops when you die.
  • A one-hour mining boost so you can gather ore slightly faster before getting murdered at the grinder.
  • An extra-special loot bag that automatically drops when a griefer kills you! (Yes, this is already in-game we know, but now you have the bonus of paying for it in real money!).

The "Griefer’s Delight Expansion" (50,000 VaultBux™)

  • Instantly flags you as a new player to attract griefers looking for an easy payday. Yes, we know—it already exists as ‘The Fledgling’ status, but now it will be rebranded as ‘Easy Prey’ status! Best of all, it will no longer give any murder counts, because why punish griefers for playing the game the way it was obviously intended?
  • Unlocks the special "Gullible Fool" chat tag, ensuring veteran players prioritize you for scams.
  • Allows you to purchase a full set of Tungsteel armor for cash—but conveniently forgets to mention that with a 99.9% probability, it will be looted from your corpse within the first ten minutes of gameplay!
  • Gives you a special bright yellow cosmetic cloak that marks you as a PvE player, so the griefers know exactly who to target! Oh, that's already in-game too? Well, just pretend it's a new "feature" dangit, this development stuff is hard work you know!

The "Hope Restored... Temporarily" Pack (100,000 VaultBux™)

  • Grants you a false sense of security by providing a 30-minute PvP immunity buff (does not work if you: draw a weapon; are in combat with a mob; accept a "friendly" duel request; accept a stolen item offered to you by a "helpful" player; look at another player funny; enter a town controlled by griefers (that's every town on the map btw); move more than ten meters; or breathe too loudly).
  • Gives you a fast travel token, allowing you to escape—except it has a two minute timer and griefers are alerted when you try to use it!
  • Unlocks the "Trusting Soul" emote, which auto-plays whenever you attempt to negotiate with someone right before they betray you.

Final Touch: "VaultBux™ to USD Payout System!"

And of course, to fully complete the cycle of "playing the game the way it is clearly intended":
  • If a griefer convinces a new player to buy VaultBux™ before ganking them, they earn a commission!
  • If a player rage-uninstalls after spending VaultBux™, the griefer gets double rewards.
  • Reaching the Top 10 of the ‘Most Players Driven to Uninstall’ leaderboard grants you a handwritten apology letter from Henrik, politely requesting you slow down before the servers collapse entirely.
 
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WeAreAllMortal

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Jan 5, 2025
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The Final Phase: How to Tank MO2 Even Faster™ (The Ragnarok Patch!)

If the goal is to burn everything to the ground as quickly as possible, then we need to go big or go home. That means no half-measures, no hesitations, just a full-throttle sprint into financial ruin.

1. Introducing “Subscription Perma-Death” – The Ultimate Hardcore Feature!

In keeping with MO2’s commitment to ruthless, punishing gameplay, Star Vault will introduce Subscription Perma-Death™:
  • If you die in-game, your subscription is permanently revoked.
  • That’s right—no respawns, no appeals, just an immediate ban from the game.
  • Want to play again? You’ll need to buy an entirely new account.
  • Bonus Feature: Players who reach 1,000 kills before perma-death get to choose a random victim for instant account deletion!

Marketing Spin:

  • “Other MMOs make you lose gold. We make you lose everything.”
  • “You didn’t really want to play this game forever, did you?”

Projected Result:

  • 99% of players gone within a week.
  • Remaining griefers turn on each other, engaging in the final bloodbath before only one man is left standing.
  • Henrik personally congratulates the winner in a live Twitch stream, then deletes his account too.

2. The “Anti-New Player” Expansion Pack – Make the Game Even Less Accessible!

Since MO2 has already driven away most of its casual audience, why not actively prevent new players from joining at all?

Introducing the New Player Hazing System™, featuring:​

  • A mandatory 24-hour spawn camp tutorial—new players are forced to experience being killed repeatedly until they develop Stockholm Syndrome or hit Alt-F4.
  • A reverse leveling system—players start at max level and gradually become weaker as they play.
  • UI Obfuscation Mode™—the game already has a masterfully obscure, clunky and glitchy UI, but let's take this to the next level ..., by removing the map, inventory, and chat functions.
  • A Captcha System that activates during combat to prove that you are not a bot—if you fail, your character automatically kneels and surrenders to the nearest enemy.

Bonus Anti-Accessibility Features:

  • Delete-the-Launcher Minigame™: Every time you log out, the MO2 launcher is automatically uninstalled from your PC.
  • The Perpetual Queue™: New players must wait in a 7-hour queue before playing, only to be instantly ganked upon entry. Because why make players regear, rethink and relevel their ineffective builds, and rebuild their demolished houses? Let's streamline the process by introducing a single "waste hours of my time" timer. As a concession, and while this is non-immersive, the player is allowed to afk during this process, but only because we have no control over what they do irl, yet.
  • The Unsubscribe Button Prank: If you try to unsubscribe, a pop-up appears:
    • "Are you sure?"
    • If you click "Yes," the button shuffles to a different location.
    • After five failed attempts, you receive a message to ask other players about this feature. Ingame other players will tell you to just jump off a cliff (literally) and your sub will end automatically (see part 1.).

Projected Result:

  • Star Vault eliminates the burden of onboarding new players entirely!
  • Existing players are thrilled by the new wave of defenseless victims!
  • MO2’s reputation reaches legendary status for its sheer indifference to its own customers!

3. MO2 Battle Pass: Pay-to-Suffer™

Why should griefers be the only ones actively ruining the game? With the new MO2 Battle Pass™, everyone gets to contribute to making the game worse!

Battle Pass Features:

Tier 1: "Babel Feature"

  • Unlock the ability to change all NPC dialogue to utter incorrect information. Target any NPC that another player is interacting with and hit the new "Babel" ability hotkey.
  • New players automatically receive fake instructions leading them into danger.

Tier 2: "Invisible Enemies"

  • Unlocks the ability to toggle invisibility on all enemies. Lock the attack function behind this toggle, so that you can only attack enemies if "invisible enemies" is toggled on.
  • Only the sound of your own screaming will let you know you're being attacked.

Tier 3: "The Griefer’s Parachute"

  • Every time a griefer is about to lose a fight, they automatically teleport to safety.
  • Bonus: If they were losing to a PvE player, that player explodes on the spot.

Final Tier: "Developer Mode"

  • If you buy the $1,000 Premium Battle Pass, you receive Star Vault Admin Privileges.
  • This allows you to delete other players' accounts at will.
  • Bonus: You can remotely wipe players' hard drives just for fun!

Projected Result:

  • Immediate mass exodus of rational human beings.
  • Griefers begin competing for Battle Pass perks, reaching unprecedented levels of toxicity.
  • The developers, realizing their mistake, attempt to shut it down—only to find that a griefer has hijacked their own admin privileges.
  • MO2 enters a full Skynet scenario, where the game itself begins griefing the developers.

The Final, Inevitable Conclusion: "MO2: Ragnarok Patch" – Burn It All Down

Once all other avenues have been exhausted, Star Vault finally leans into the last logical step:

Scheduled Server Implosion Event™

  • Players are notified in advance that the servers will be deleted in one final, cataclysmic event.
  • All in-game assets are wiped, and the final hours of gameplay are a battle royale of destruction.
  • Henrik himself logs in as an invincible final boss, attempting to survive the last remaining players’ desperate attempts to destroy him.

The Last Man Standing™ Reward:

Whoever is the final surviving player before the server dies receives:
  • Henrik’s personal Steam password.
  • A free copy of "MO2 Classic" (which is just a single-player game where you spawn in an empty world).
  • A legal disclaimer stating that they may now be personally liable for Star Vault’s debt.

The Grand Finale:

  • In a fitting tribute to MO2’s legacy, the game’s official website is replaced with a giant middle finger.
  • A final farewell email is sent to all players, simply reading:
    "You asked for a hardcore game. We delivered. GG."

Conclusion: The Most Efficient Business Collapse Ever Conceived

And that, folks, is the perfect swan song for Mortal Online 2—a game so committed to self-destruction that it doesn’t just crash and burn; it makes burning a core gameplay feature.

Disclaimer: This is a parody. If at any point while reading this you thought, 'This sounds like a good idea,' please seek immediate help. You may already be too deep in the MO2 psychological conditioning experiment.
 
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