MO2, already a paragon of financial foresight (if you count willingly driving away customers as a sound business model), has now gone full throttle and turned the age-old griefing-for-satisfaction mentality into a cash cow for its players (well, some of them, a handful really)).
Why should griefers be limited to emotional satisfaction when they can line their pockets with real-world cash?
Rewards for 10,000 ragequits include:
No, this is about maximizing griefing efficiency, and watching your real-world cash flow crash and burn, while you utterly dismantle the game from within.
Because why draw out the agony for another few years and failed expansions, if you can go out now in one big flaming fireball?
Eventually, the griefers' business model will consume itself—there will be no new players to grieve, the last remaining victims will have quit, and the servers will be empty.
But fear not!
Star Vault has a contingency plan:
Once the game has reached its lowest point of player engagement, they’ll simply declare “MO2 2.0: The Return of Griefing!”—rebranding it as a thrilling new chapter of toxic gameplay where players can restart the cycle from scratch. They’ve already done this with MO1, you say? Well, of course! That’s the whole point! Welcome to the eternal "Wheel of Life"—SV edition!
Why should griefers be limited to emotional satisfaction when they can line their pockets with real-world cash?
Program Features:
"RageQuit Rebates™"
Each time you make a player quit the game, you earn cash—and not just any cash!- First 10 ragequits? You earn $1 per.
- 100 ragequits? That’s $10 in your pocket.
- Reach the coveted 1,000 ragequits? You unlock $100—and the title of “Elite Economic Destroyer” (a prestigious title given to the top-tier griefers who really know how to run a game into the ground).
The "Revenge Kill Bonus"
Why settle for one player when you can double dip?- Kill a new player who just respawned? That’s $2.
- Spawn-camp a group of returning players? You unlock $20 in "camping bonuses" (depending on how long you’ve kept the area under siege).
- Bonus: Drive a whole guild to quit? $50 to your wallet.
“Gank Team Special”
"The more, the merrier!" Invite your friends to join the madness!- For every griefer you recruit to join your killstreak, you earn 10% of their ragequit rewards.
- If you gank 5 or more players in an hour, you unlock $25 for that “community effort”.
The "My First Scammer" Achievement™
- Successfully scam a fresh spawn into giving up all their loot? $5.
- Bonus: If you manage to convince them to buy premium currency first, you earn double rewards.
“Ultimate Destruction Bonus”
- Tear down entire communities by blowing up a settlement or killing critical NPCs for a $50 payout.
- Extra kudos if you tank the economy by destroying resources or cutting off critical trade routes!
- (There’s no greater reward than economic ruin, and SV is ready to pay for it.)
VIP Griefer Status™ – When Ruining the Game Just Isn’t Enough
The top-tier MO2 griefers deserve more than just digital validation; they need real-world recognition for their contributions to collapsing the game's financial viability.Exclusive Perks for the Elite:
“Elite Griefer Guild Vault”
Forget sieging! Who has time for that nonsense?- With this special perk, the top griefers can walk into any non-griefer guild's vault and take whatever they please.
- Because MO2 is all about hardcore, no-handholding mechanics—except when it’s inconvenient for griefers, in which case, free handouts are allowed!
- Motto: "Why should I spend money on siege engines when I can just have what I want?"
“Bankruptcy Wave” Emote
Finally, a way to visibly celebrate the collapse of Star Vault’s revenue stream!- The wave animation plays automatically whenever a player cancels their subscription.
- Bonus: It triggers globally in local chat, so all griefers can share in the moment!
- If you manage to cause three or more subscription cancellations in a single session, the game will auto-post your accomplishments to the MO2 Discord so everyone knows you’re a legend.
"Bankrupt Boss" Title & IRL Trophy
The true endgame of MO2 is not about territory control, PvP prowess, or economic dominance. No, the real leaderboard is how much money you’ve personally cost Star Vault.Rewards for 10,000 ragequits include:
- A physical, hand-engraved trophythat reads:
"I single-handedly cost Star Vault their next quarterly profit!" - A personalized letter from Henrik, thanking you for your “commitment to player-driven content” (and subtly begging you to stop).
- Exclusive interview on the MO2 Twitch channel, where Henrik must publicly acknowledge your contributions while forcing a polite smile.
The Final Step: MO2's Bankruptcy Speedrun™
Let’s face it—if we’re fully committing to this model, there’s no point dragging out the inevitable. We should encourage griefers to speedrun Star Vault’s collapse!"Last One Out, Turn Off the Lights" Challenge
If you are the final player on the server before MO2 shuts down, you unlock a permanent place in MMO history.- Henrik will personally send you a plaquethat reads:
"Congratulations! You were the last rat on the sinking ship. We hope it was worth it." - Bonus Perk: You get to name the final server crash log—forever preserved as the last recorded moment of MO2 before oblivion.
Ultimate Sponsor Deal™
If you’re really at the top of your game, MO2 will help you land a sponsorship deal with big-name gaming peripherals.- In exchange for your unparalleled dedication to breaking the game, gaming companies will send you gear—perhaps a nice gaming chair that you can sit in while you comfortably ruin the lives of others.
Endgame:
Ultimately, we arrive at the endgame of MO2: the game exists not for fun, not for competition, but for profit—but not the healthy kind.No, this is about maximizing griefing efficiency, and watching your real-world cash flow crash and burn, while you utterly dismantle the game from within.
The Inevitable Collapse™:
The best part is, this system will inevitably crash the game, and do so in record time!Because why draw out the agony for another few years and failed expansions, if you can go out now in one big flaming fireball?
Eventually, the griefers' business model will consume itself—there will be no new players to grieve, the last remaining victims will have quit, and the servers will be empty.
But fear not!
Star Vault has a contingency plan:
Once the game has reached its lowest point of player engagement, they’ll simply declare “MO2 2.0: The Return of Griefing!”—rebranding it as a thrilling new chapter of toxic gameplay where players can restart the cycle from scratch. They’ve already done this with MO1, you say? Well, of course! That’s the whole point! Welcome to the eternal "Wheel of Life"—SV edition!
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