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  1. Amadman

    *Tips Fedora*

    I was hopeful of that at first and even suggested that there could be benefits running the two side by side for some time. However Henrik seems to believe that this would go against the one persistent world idea and he seems to be sticking heavy to the idea of shutting it down as soon as MO2 is...
  2. Amadman

    One character per account

    I think building the game around 1 character will be much better than how MO1 pretty much required you to have many characters. But I also think it would be foolish for SV to put much time in trying to keep players from having multiple accounts. It will put more money in there pockets and also...
  3. Amadman

    Cow and chicken:)

    We did get chickens and eggs in MO1. Maybe that was a start in this direction with more to come?
  4. Amadman

    Cow and chicken:)

    Agreed! We got milk already in game and also have Gaur to domesticate and get milk from. Hopefully at some point we will be able to get milk ourselves and also be able to make our own cheese and such.
  5. Amadman

    *Tips Fedora*

    The announcement that it would shut down at the end of the year pretty much killed it for me. Sadly I dont see MO2 being able to fully replace it until much later. There is nothing else looking like it will anytime soon either. :(
  6. Amadman

    introducing myself

    Welcome Soraya!
  7. Amadman

    Compass Feedback

    Maybe SV purposefully made a compass that you can only see half of the time as a compromise between players that want a compass in game and those that don't ? Seriously though, I would personally prefer craftable compasses with different levels of functionality and difficulty to create/use. And...
  8. Amadman

    Release plan of (first) dungeon

    I could see wanting Mobs in dungeons from the beginning. But they may want us to test for other issues before AI is in it. For example, it could be hard to give locational error reports of an invisible object or missing textures when you are under attack from AI. Though other issues could...
  9. Amadman

    Feedback - The current UI is a step down from MO1

    No disrespect intended but I can not get behind the idea of doing something just because it is what is expected or the norm. It could be a slippery slope. MO is something different and even having the compass be different could demonstrate that early on and give the game something they are not...
  10. Amadman

    Rage Quit Protection - Last Resort Teleport

    Cool Thanks! I can't always trust my memory anymore.
  11. Amadman

    Rage Quit Protection - Last Resort Teleport

    Not sure if its a false memory, but I have a faint memory of Henrik talking about players being able to have a home priest that can only be used when dead. Not sure where or even if I heard it for sure though. Maybe someone else has memory of this also and can verify?
  12. Amadman

    Graphical glitches collection

    I post these and other issues in the bug report ingame when I find them and they seem to fix them up pretty regularly. I think the bug report lists your exact location so they know where to look.
  13. Amadman

    Dreaming of a simpler time.

    Welcome Jybwee!
  14. Amadman

    Make night brighter

    With the current time passage being sped up it seems to be dark way to often. That and the quick transitions between dark and night does make it a bit annoying to explore for any amount of time currently. Having more time between day and night when they slow down time along with more gradual...
  15. Amadman

    Make night brighter

    Yeah, there would definitely be times where someone could find themselves caught in the darkness. But I for one do not really see that as a bad thing unless it happens too often. I think they said the time cycle was sped up currently. So that means we cycle threw day and nights faster...
  16. Amadman

    Game Feature Suggestion - Cartography

    I am not for an in game map with location and arrows pointing the way to things. However, I am all for a skill where players can make map items that can be carried ,looted and traded. The need would be there for such items, so there would surely be people in the world attempting to make them...
  17. Amadman

    Make night brighter

    They can address this by having haven and other cities being well lit. New players will not experience true darkness until they actually venture out away from civilization. Then they will also have those lit up places to return to when it does get dark as well. Possibly even making such places...
  18. Amadman

    Make night brighter

    It may not be the most popular oppion but If this is truly gamma proof then I hope they do not budge on it this time.
  19. Amadman

    Alpha Patch Notes 0.0.0.9 Discussion

    Maybe this is just how the humans are going to work because they don't have extra abilities? We will probably have to see other Clade gifts before we have an accurate picture of how it will be.
  20. Amadman

    Trading and local resources

    It seems like the blast furnace has its place in GK. The tephra mine could have got mined out over the passing of so much time though.