Search results

  1. Amadman

    Extraction message

    I think there should be some kind of message posted to the center of the screen when a player starts extracting. Possibly the amount of time it will take to finish or something simular. When first trying the crusher in fab the animation started and ended without giving me any results. It left...
  2. Amadman

    Free trial keys

    For those that are not aware, there is a free trial key listed on the account donation page of those that have alpha access. I had not heard this myself and just seen it in a discord post. Checked my account donation page and sure enough there was a free key listed there. So, I thought I would...
  3. Amadman

    Question Countdown

    I have wondered as well. Possibly the next patch, stress test, or even a combination of both.
  4. Amadman

    Fleeing creatures!

    Good stuff so far. I also did not like how they always flee directly away. And having specific areas to hit for more effective kills as suggested would be awesome. It is a good start that surely needs some tweaking. Hopefully SV can use some of the ideas being discussed here and elsewhere...
  5. Amadman

    Persistent World Tomorrow?

    Always good to hear other players got something out of them. It really is the type of play that has kept me here. And I really look forward to play that way in MO2 as well. Especially after playing in the woods near Moh Ki. Sneaking around through those huge trees is going to be a whole other...
  6. Amadman

    Persistent World Tomorrow?

    Yeah, those boring vids was me. Lol...
  7. Amadman

    Fleeing creatures!

    Really glad to see they are going this direction with the prey type animals. I honestly liked it that way in the first game and was disappointed when they changed to suicidal boks. This is far superior out the gate though.
  8. Amadman

    Persistent World Tomorrow?

    Correct! This was the very first name I used in Mortal. I can't recal why I switched though. It was a very long time ago.
  9. Amadman

    Persistent World Tomorrow?

    Hiya Maxstor, yeah that was me. I decided to use a different name here because players often mistook me for the developer with that name.
  10. Amadman

    Persistent World Tomorrow?

    I am looking forward to this one more than any so far. Three more towns, fleeing animals, banks, gathering, extracting and who knows what else.
  11. Amadman

    Maps & Lore Consolidation!

    https://mortalonline.squarespace.com/battle-of-nereb-madgulu
  12. Amadman

    Butchery.

    At the very least I think vendors should reduce their buy price of items based on their (or regional) supply. At least then it would be less profitable to sell things that are near a vendor. This would tie right in with the idea of regional materials and such. As well as make it harder to...
  13. Amadman

    Butchery.

    I always liked the idea of butchery being broken down into more actions/skills. With each action possibly requiring different tools as well. For example pull teeth, skin/scale, cutting /processing meat, ect... Some actions would have to happen first, like skinning before butcher. Though...
  14. Amadman

    Need to be able to jump/climb better

    Right, it would be good if they planned to have skill that would allow higher jumping and climbing than currently possible in testing. It seems to limited as it is now. And often irritating when you cant make that last little jump/climb. Especially when you was sprinting all the way up until...
  15. Amadman

    Need to be able to jump/climb better

    I just had this exact thing happen as well.
  16. Amadman

    Need to be able to jump/climb better

    I think we should be able to jump a bit higher and climb a little steeper. I have been putting off posting this for some time. But I just got stuck in a small hole that I swear I could fall out of. So I figure now is probably as good of a time as any to post it.
  17. Amadman

    [Suggestion] Training Grounds

    I think they originally said the training thing was just for the testing phases. But I believe things like this could have their place in the real game as well.
  18. Amadman

    Discussion about starting locations for new players

    There was always issues with new player retention so the starting experience went through a few changes over the years to try and address it. It started with npc tutors spread across each town and players had to find the individual tutors for the different skills and such. Then came a single...
  19. Amadman

    Construction of castles, houses, etc.

    Yes, there was houses and keeps at first release. The systems did change over the years though.
  20. Amadman

    Discussion about starting locations for new players

    Yeah, I think they was more on track with the first tutor system then they was with the tutorial and starter cities. With work of coarse.