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  1. Amadman

    Building packs?

    Even if it is just for decor, a player should still be able to craft a nail to sell to another player. We dont need an npc to do a job that could be performed by a player.
  2. Amadman

    Houses, Deeds and Keeps: Website update!

    I like the sound of most of this as well. One thing that interests me in particular is the part that says something about only needing a deed in some places. Since deed areas can provide some type of protection in the patrolled area and only punish crimes outside of houses, could this mean...
  3. Amadman

    Building packs?

    I hope I am reading this wrong but it sounds like they are saying that things like nails and hinges will have to be purchased from npcs and not be craftable. I get it if they need to have some kind of money sink for houses. But it is really hard to swallow that someone who can craft metal...
  4. Amadman

    Community Monthly Voting for Material Prices at Auction House? PERFECT IDEA!

    Hello friend! Yes, I plan on gathering resources for sure. I will probably be sticking mostly to that and ore extraction for income. And then purchasing anything else I need with earnings from that. Then there is always my second favorite skill lockpicking. I did really enjoy that in MO...
  5. Amadman

    Community Monthly Voting for Material Prices at Auction House? PERFECT IDEA!

    I always thought that the addition of buy orders gave some idea of what players where willing to pay for resources at least. The broker system did have some major issues/limitations though. Like needing an item before you could put in a buy order. It also was not easy to browse and often felt...
  6. Amadman

    Community Monthly Voting for Material Prices at Auction House? PERFECT IDEA!

    Not sure if SV is up for it but It would be awesome if sales history was available somehow. Someone in a city would surely have that info on hand. Maybe the management and connections skills could be used somehow to allow players to obtain some of that info from the individual broker npcs? So...
  7. Amadman

    Community Monthly Voting for Material Prices at Auction House? PERFECT IDEA!

    I think anything that sets static prices would be bad for the game since everything is regional based. Systems should allow for prices to vary in different locations. This will allow players to get something in one location and sell in another for a profit and also allow players to shop around...
  8. Amadman

    What settlement are you gonna base in (if any?)

    I guess it depends on what cities are in at release. So far I would have to say somewhere near fab and kran. But I am sure to explore and visit everywhere I can.
  9. Amadman

    Haven in MO2

    All they really have to do is make it where there are many better options in the real world than there is in Haven. Then experienced players would feel they would be wasting their time in haven. Especially if they have to go through the trouble of dealing with new accounts all the time just to...
  10. Amadman

    Concerning resource availability and productivity of Tindrem

    Its all kind of tricky because a new player should have some option to raise their initial skills in town and SV does actually want players to be able to live exclusively in the cities if they choose to. One idea would be to make it not legal to mine and cut on city property without proper...
  11. Amadman

    Dynamic mining node maximums

    Yeah, the dedicated fighter groups will always have an advantage since they put so much more time in fighting. But with everyone at least having fighting skills a group of miners and extractors will have more of a fighting chance than a solo worker of the past. At the very least single gankers...
  12. Amadman

    Dynamic mining node maximums

    One thing I would really like to be more possible this time is for players to be able to find more places where they can mine as a group. It is a mmo after all and actual mining is normally not a solo activity. It would be nice to have more opportunities to work together and socialize while...
  13. Amadman

    Dynamic mining node maximums

    I really do hope the trees fall and have to regrow. That is so much much more immersive when games do that. Not so much with rocks that do that unless we could actually dig into the ground to find such rocks. Which I am more than positive will be far beyond their scope. Glad to hear they are...
  14. Amadman

    Dynamic mining node maximums

    I was wondering if there was any chance we could have nodes be more dynamic in MO2? Nodes where the maximum amount of ore available in them changes based on how often they are mined. I had suggested something similar in the past and don't remember the exact details. Basically nodes start off...
  15. Amadman

    Bring back longer extraction timers

    What about the player that buys the ore and is able to process 500 steel/min ?
  16. Amadman

    Bring back longer extraction timers

    I have always argued that shorter timers lead to more waiting because you have no time to do anything else. So I am glad to see this come up for discussion here. The que system did help with this alot. But I think if they added actions that would speed things up then individual timers could be...
  17. Amadman

    What Build are you going for?

    Yeah, that is right. But I would still like to see the actual craftable tools be viable in skilled hands. Someone with a decent wood cutting axe or pickaxe in their hands should be considered a possible threat instead of an easy target. I would imagine the piercing end of a pickaxe would be...
  18. Amadman

    Patch 0.0.0.18 - Community Testing Feedback & Suggestions

    Not sure if it was suggested already, but why cant the charge circle go up and down? Then someone would have to time it right to get the best damage. It seems like that would make it require more player skill. Though they could still have a game skill that could slow it down if players put...
  19. Amadman

    What Build are you going for?

    Something similar for me as well. I will still most likely be playing a loner type character. Since we will have combat this time around I will probably go with axes so I can have a chance of defending myself with my tools. Hopefully they don't stick to the idea that a tool can not be a good...
  20. Amadman

    Nomadic playstyle and crafting.

    Agreed to op. Being able to do some basic crafting with just tools would open things up a lot.