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  1. Amadman

    Trash Bin in every town

    I mentioned this in the other thread but I will say it here as well.. If they did allow drops then maybe they could make it where it checks the area for already dropped bags and puts the items in that container. A bag could also change to a crate or something once many items are in it...
  2. Amadman

    What PVE and NPC do you want?

    I agree that some of these where major roadblocks with a crafting character. Hopefully having the two point pools will help this a bit. At the very least I hope for a larger playerbase and better economy so it is easier to just buy things that you can not or do not want to do yourself. Having...
  3. Amadman

    Little by Little, a Masterpiece Is Emerging

    If it only shows people that you can currently hear on Voip then you would already know they was near you from the sound. If a player was trying to be sneaky and did not want to be noticed/identified then they would probably want to stay quite to not stick out. If on the other hand someone did...
  4. Amadman

    rework item/material lifecycle (drop/repair/salvage)

    It may only make sense for metal with melting. However there could be other processes to salvaging materials other than melting. A bone, scale or tooth used in a weapon or armor would still be a bone, scale or tooth. You would just have to disassemble it someway. Same would go with almost all...
  5. Amadman

    The Sensible Feedback

    I believe most of us that have been through it are not really under any delusions that SV will change the way they operate. Hopefully though they have listened all these years and do have some ideas on how they can do it better this time around. I think SV was aware of most of the core issues...
  6. Amadman

    Little by Little, a Masterpiece Is Emerging

    There is always one it seems :( The worst part is trying to figure out and target which idiot is doing it. What they need is some type of ui that gives easy accessible information on everyone that is talking in the area. And then allow you to easily mute them individually from there.
  7. Amadman

    What PVE and NPC do you want?

    I disagreed with the removal of fleeing behavior then and now as well. These types of animals should instinctively flee. The whole purpose of them doing so is an attempt at not getting killed. But you could still kill them if you put time in trying to do so. One cant really say it does not work...
  8. Amadman

    Melon run leaderboard.

    I know the fruit thing was said to only be fore alpha. But I am assuming there is a possibility for it leading to other types of activities that will be in the actual game. So, maybe the leaderboard could just be a sign near the run that players can just check when they want to see it? I dont...
  9. Amadman

    rework item/material lifecycle (drop/repair/salvage)

    Agreed, players should have to search out skilled players to do these repairs for them. Though SV could possibly add tools to make this easier for players to do.
  10. Amadman

    rework item/material lifecycle (drop/repair/salvage)

    100% agree with everything in OP. If they can pull off the drop item thing then maybe they can make it where when you drop something it checks the area and can places your dropped items into any bags that are already near buy. This could make it harder to spam dropped items and maybe be easier...
  11. Amadman

    broker system

    Agree with op. The current broker system leaves a lot to be desired. I hope that it is one of the things that SV plans on giving a lot of attention. It would be nice if there was many optional filters that players could use to narrow down weapons/armor very specifically. Then if there was...
  12. Amadman

    Discussion on MO2 skill pool separation (trade/combat)

    Agreed. Having only local trade and everything being crafted by players is going to make this a pretty big challenge. Having a huge population would help for sure. But I dont think SV should really bank on having that. I love the idea of localized trade and hope to be able to purchase from one...
  13. Amadman

    Discussion on MO2 skill pool separation (trade/combat)

    Here are some of my mixed thoughts on the subject. I may not understand what you are saying about things no longer being options. But there are still options of what skills a player wants to have on their single character. If someone chooses to be a skilled butcher then they have to give up the...
  14. Amadman

    Words go here

    Welcome Misora!
  15. Amadman

    Economy and coin system. Can we expect any change?

    Since we have cuprum, silver and gold coins , I have always wondered why we could not melt them down for their metal content? Maybe when/if they get a system in to extract materials from items the coins will work that way as well. If that was possible then it would be just another step to make...
  16. Amadman

    Neftan's "Worker NPC for Homes" Suggestion

    I am with others here and think automation is not the way to go. Any form of automation is taking away the job of a real player. Ideally the game would not have to feel like a job to anyone. If there is a part of the game you do not like then you should be able to leave that part of the game...
  17. Amadman

    Advantage for MO1 players

    Good to hear!
  18. Amadman

    Advantage for MO1 players

    I still say they should take this opportunity to expand the vet point system. That would allow SV a way to transfer something of 'value' like they suggested. It also would be a good opportunity to give more variety to the items available with vet points. I personally don't remember ever...
  19. Amadman

    Are we going to get Sub Tokens for Mortal 2 now?

    Agreed, It would still have some use but it would be much less accessible than it would have been in MO with free access. That is not to say its not worth doing though. The comment was mostly just in observation.
  20. Amadman

    Are we going to get Sub Tokens for Mortal 2 now?

    I believe that Seb stated that they could make individual id's for each token. So, Even if you could dupe a token, only one of them would ever work and it would be easy to hunt down dupes. So duping was probably not the issue with the tokens. Since we did have reroll tokens, I think there must...