Easiest for you to find out about what is planned sooner, or later — aside from the Road Map — would be the Stream Summaries in this thread by @Speznat :From memory pickpocketing some one in MO 1 was somewhat difficult what with the guards laying down the law and kicking the shit out of you if you didn't manage to run away fast enough hence why I supplemented it with donkey taming and selling.
So its confirmed that MO2 is aiming to include all the features of MO1? I'm just having a hard time finding that info, cheers.
pickpocketing was easy just because you didn't need anything to do it : you were basically naked all the time, risking nothing.
or their first character was actually a thief ... who knows?Think the two above me definitely got picked on by thieves to the point of tears.
But in all seriousness they probably will add some soulless version of Thievery back (or just not at all) because it deters from a more casualized crowd.
Put gold into silver, and expensive items all into bag and thieves rarely achieve stealing off you. Thief chars are found out quickly by everyone, and all you have to do is push them every time you see them, since most thieves spend their time either hidden criminal - or waiting for crim flag to expire so they can spawn at priest. While the risk is quite low, the reward for most thieves is 1g or 2g coins off some noob who just turned their GY heads in or some semi expensive book. Unless you go the full Grayfox rout of deception and trickery to pull off regular large yield pickpockets and heists.Brainlets will always respond with 'but they're risking their time!'. But as the defender you can't do anything with said time
1g or 2g ... or 20 gold ... or that steel sword ... or that 50g book at the veredari ... or that house deed ...Put gold into silver, and expensive items all into bag and thieves rarely achieve stealing off you. Thief chars are found out quickly by everyone, and all you have to do is push them every time you see them, since most thieves spend their time either hidden criminal - or waiting for crim flag to expire so they can spawn at priest. While the risk is quite low, the reward for most thieves is 1g or 2g coins off some noob who just turned their GY heads in or some semi expensive book. Unless you go the full Grayfox rout of deception and trickery to pull off regular large yield pickpockets and heists.
The big money was and always will be lockpicking out of the thievery skills, which is even less time investment and risk involved, but much larger profits.
Yeh you could get a somewhat decent item or two in a day from thieving, and little bits of gold over a day that add up. But the time investment for the profit was low compared lockpicking. Only thing pilfering was worth, was combat thievery stealing enemy potions and bandages. Unless you went full GrayFox1g or 2g ... or 20 gold ... or that steel sword ... or that 50g book at the veredari ... or that house deed ...
and yes ofc bad thieves were bad.
that's when you are alone lockpicking in tindrem ... when it's got decent population, you get get ZERO stuff from chest routes ... i tried.Could make more doing a simple chest rout in Tindrem in much less time. 100g - 200g in coins almost every run. And an extra 50g - 100g+ in items - Scrolls, House deeds, Siege engine deeds, Topaz, Amethyst, Lion shields etc. That was 20 - 30 minutes work for a good lockpicker, who could breeze through high pin count chests. This excludes Sewers/Dungeons in Tindrem and Fab, which you could add more to your tally.
Spare us the tale of your excesses, please.while whispering sweet nothings into their ear
I wonder what it's going to be like, this time. Perhaps you can arrange to get yourself pick-pocketed and record all that happens as you try to stop the thief?PVP may be one of the hardcore features of this game, but thievery was something else.
And yes, thievery will be in the game at a later stage post-launch on 25th January 2022.
Spare us the tale of your excesses, please.
Perhaps you can arrange to get yourself pick-pocketed and record all that happens as you try to stop the thief?