SV probably shouldn't sacrifice a new player experience, potentially at a big cost to player retention, for a vocal minority that will still play the game anyway.
I don't disagree with anything you wrote.
I more just don't understand.
Assuming no flagging like you suggest, no safe zones, i'll extend that to guarded cities. In what way would you prevent a constant slaughter from happening?
I'll circle back to Albion, i'm sure we would be looking at a dead game if the second you left town there was 50+ tier 8s waiting to kill you.
A lot of times vets are blamed for camping new areas and such. And while this may be the case at times, many new players also seem to have a tendency to do this as well. Its not a bad thing since this is a pvp game after all. But even those players are doing themselves and the game a disservice by jumping straight in without being prepared.
A place like haven gives new players more than just a chance to figure out the game, it also allows them time to get invested in the game a bit before they are thrown to the wolves, bugs, ect..
In the end you want players that would enjoy the game as intended to give it a fair chance before dismissing it.
SV should make a genuinely great new player experience, not a shitty protected bubble that denies the rules of the main game, attempt to retain loyal paying customers, and not put their hopes on people that may never come and don't enjoy or understand the core design to begin with.SV probably shouldn't sacrifice a new player experience, potentially at a big cost to player retention, for a vocal minority that will still play the game anyway.
You seem to be saying that new players like to jump straight into pvp, but shouldn't be allowed to. I can't believe I'm even having this discussion on a Mortal Online forum. Congrats SV.
SV should make a genuinely great new player experience, not a shitty protected bubble that denies the rules of the main game, attempt to retain loyal paying customers, and not put their hopes on people that may never come and don't enjoy or understand the core design to begin with.
Players. Please, consider not circling back to Albion, if you think it's making your point more clear, it is not.
You seem to be saying that new players like to jump straight into pvp, but shouldn't be allowed to. I can't believe I'm even having this discussion on a Mortal Online forum. Congrats SV.
Yet, you're advocating for new players to engage in pvp and a Haven that doesn't allow it. I don't understand your position. Feel free to elaborate.You may want to reread that. I said almost the opposite.
"Its not a bad thing since this is a pvp game after all"
SV probably shouldn't sacrifice a new player experience, potentially at a big cost to player retention, for a vocal minority that will still play the game anyway.
Alright well allow me to be as clear as possible.Players. Please, consider not circling back to Albion, if you think it's making your point more clear, it is not.
You seem to be saying that new players like to jump straight into pvp, but shouldn't be allowed to. I can't believe I'm even having this discussion on a Mortal Online forum. Congrats SV.
Alright well allow me to be as clear as possible.
This thread is an exercise in futility. There WILL be a haven, and it will work almost exactly the same as it does in MO 1 guaranteed.
The best you can hope to accomplish is the mutual recognition that we all think Haven should maybe not be so enticing as to create permanent Haven players.
Alright well allow me to be as clear as possible.
This thread is an exercise in futility. There WILL be a haven, and it will work almost exactly the same as it does in MO 1 guaranteed.
The best you can hope to accomplish is the mutual recognition that we all think Haven should maybe not be so enticing as to create permanent Haven players.
The concern I would have would be players likeIf players decide to play that way, staying full time in Haven.
How is that not healthy for the game as a whole? It is bodies in a game, and debit card numbers paying a sub.
Say if they were to remove Haven, or make it not so enticing. These players more then likely would never stay with MO2 to start with, and would just find another game to pay to enjoy there time. They would not all of a sudden and magically become full time canon fodder for gankers, or loyal front line fighters for some guild to create better fights out in the world.
Some ppl just like to sit back and enjoy the simple life in a game, even if that simple life happens to be in a "hardcore" mmo
If Haven as a place so enticing that any significant amount of players choose to stay there happen again. It will mean SV entirely ignored all feedback in this thread and did what they wanted.
There are really two camps on the two issues presented in this topic. And moderates and crazies on both issues.
The people who believe a short tutorial that gives newbs a foundation going into the game with minimal additional content is worth the investment and will help grow the community vs. the people who believe that players should have to use external sources to learn basic game mechanics, or maybe some tooltips if we're generous.
The people who believe up to a few hours of a safe tutorial island will bring more people into the game than it excludes vs. the delusional wackos that think the game is carebear if you don't get camped at your initial spawn for an hour or two before learning there is a difference between combat mode and non-combat mode.
Yet, you're advocating for new players to engage in pvp and a Haven that doesn't allow it. I don't understand your position. Feel free to elaborate.
A strictly pvp oriented player could then just skip to the main game and get right to pvping.
That's impossible because you will spend weeks to gather materials, craft armor and weapons or get enough money to buy those armor and weapons from other players. If you go to PvP with starter armor and starter weapon you will cry because other players will fight with steel armor or even better.
This is not a PvP game! PvP is part of the game, but preparing for PvP costs much time.