This is an appeal to push back and/or abandon the concept of “Haven” for Mortal Online 2. I will lay out 3 connected arguments that will show that dedicating development time and resources to this will have a negative impact on the game.
1.
Most games do just fine without a tutorial, let alone a dedicated tutorial “landmass”. All of us – including @Henrik Nyström – are a gamers and know games that work fine without a tutorial. There are many ways to teach the mechanics of game that require less work by a small indie developer.
What is needed? Responsive, correct and helpful tooltips on all parts of the UI. An UI that gives you feedback on why things are not working. Smooth animations, smooth activation of skills.
On top of that I would suggest a hint system that pops up whenever you do something for the first time. These should be well written and easy to understand. They also should be gathered in a help window so that players can open them up later (in case they just click them away).
Again, many games just as hardcore to learn as MO2 have these kinds of systems.
2.
If 1. Is true (learning a game does not require a tutorial) than the reason for Havens existence must lie somewhere else. After pondering this for a while I think that people
It is insulting to new players to assume that they are somehow to stupid to grasp what we have understood perfectly well in the past. Gamers new to Mortal Online 2 are no less educated or thicker than those already here.
3.
B. is the real reason why Haven was created. The thought is that a PvE server is needed to keep players in the game that would otherwise quit because of open PvP. I think this is dangerous and false. By creating what is essentially an PvE experience with optional PvP you teach the noobs a different game from what MO2 is supposed to be. Open PvP and full loot are essential and the most important aspects of the game to grasp QUICKLY. Player interaction is what drives a sandbox, cutting off the new players from the rest of the population will make the game seems less interesting than it is.
In summary Haven will not help new players learn the game better and it costs development resources SV does not have. Down the road creating a space solely for PvE will also create Trammel like aspirations in the population.
My suggestion:
Abandon Haven and put that time into polishing the UI, fixing the world and coming up with ways for the game to intuitive and easily readable.
1.
Most games do just fine without a tutorial, let alone a dedicated tutorial “landmass”. All of us – including @Henrik Nyström – are a gamers and know games that work fine without a tutorial. There are many ways to teach the mechanics of game that require less work by a small indie developer.
What is needed? Responsive, correct and helpful tooltips on all parts of the UI. An UI that gives you feedback on why things are not working. Smooth animations, smooth activation of skills.
On top of that I would suggest a hint system that pops up whenever you do something for the first time. These should be well written and easy to understand. They also should be gathered in a help window so that players can open them up later (in case they just click them away).
Again, many games just as hardcore to learn as MO2 have these kinds of systems.
2.
If 1. Is true (learning a game does not require a tutorial) than the reason for Havens existence must lie somewhere else. After pondering this for a while I think that people
- Think MO1 was and MO2 will be uniquely more complex and harder to start in
- Feel that Learning should be done in a peaceful environment
It is insulting to new players to assume that they are somehow to stupid to grasp what we have understood perfectly well in the past. Gamers new to Mortal Online 2 are no less educated or thicker than those already here.
3.
B. is the real reason why Haven was created. The thought is that a PvE server is needed to keep players in the game that would otherwise quit because of open PvP. I think this is dangerous and false. By creating what is essentially an PvE experience with optional PvP you teach the noobs a different game from what MO2 is supposed to be. Open PvP and full loot are essential and the most important aspects of the game to grasp QUICKLY. Player interaction is what drives a sandbox, cutting off the new players from the rest of the population will make the game seems less interesting than it is.
In summary Haven will not help new players learn the game better and it costs development resources SV does not have. Down the road creating a space solely for PvE will also create Trammel like aspirations in the population.
My suggestion:
Abandon Haven and put that time into polishing the UI, fixing the world and coming up with ways for the game to intuitive and easily readable.
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