Ok, now this is where it gets really interesting! As a starter, I should say that I completely agree with the point you made: Most people ARE reactive to the fact of starting fresh in a full loot game in which a solid veteran player base is already established. In fact, I think if SV decides to skip EA and go right into full release, it would be precisely for this reason. But with that being said, let's think this through. The problem is real and the risk of losing players due to it is material, BUT, this isn't really an avoidable problem, right? Let's assume for a second that they decide to skip EA, making a single full release. For the launch, it works, crises averted: Everybody starts at the same moment and there is nobody reticent of arriving late to the party. Now, with this scenario in mind, what happens one year from the launch date? The fear of joining a game in which progression would be virtually impossible due to ganking veterans is not likely to have gone anywhere, and the situation is now dramatically worst. If a couple of months between EA and Release are enough to create a substantial gap between veterans and noobs, imagine what a year from the release can do. And if that is the case, then SV NEEDS to have a solution in place, because as critical as the launch date is for any game, in a subscription-based MMO, it does not surpass the importance of continually attracting new players. I think the solution SV has in mind is already in the game: Haven, but it must be dramatically improved to serve as a tutorial AND as a way to give new players some confidence they can take the game on even if they join years after release. To further complicate the situation, devs must make sure that, whatever new player benefits you can get from Haven does not annoy the current player base, which will be always tempted to say that everybody should come out to the main game immediately and get things the hard way (which is very easy to say from a position of strength). My head hurts just to think of the amount of balancing getting to this sweet spot will take (maybe that's why SV has been so hellbent to develop and polish Haven.I understand the idea I’m just saying even though its going to be called an EA its still going to be the release because there will be no wipes after EA the general public will consider this as the release and grade the game on that especially since it will be full price. They wont have the same attention they have now 6months to a year down the line if they botch the “EA”. Few people will want to start a game knowing they will be losing every battle to the geared people who have figured out the game. I mean i did with mo1 but still most people wont. So I guess I’m trying to say SV needs to make sure their “EA” release is pretty on point or they may not get a second chance with this attention at “release”
Imo TC really should be ingame because its what gives people something to work/fight, a month or two after ea with no TC in a game that really has little to no grind and no quests will see a huge drop off in player base.
To summarize, I can see the initial problem being averted with a single release date (and no EA), but since they need a solution for it anyway, I'm confident this particular issue will the determinant factor in the decision. Anyway, I think we all will have to wait and see what they decide to do, and whatever it is, I do hope they are successful, because this game can still fail after a great release, but it will for sure fail without one.