Just as the title suggests, I just wanted to kind of see what people wanted out of this game marketed as a Hardcore Full loot Pvp game and really what the idea of hardcore even means to those who play. I was reading a thread about new task and a suggestion was made about putting in secret npcs for extra spicy rewards and my immediate thought was that secret would last about 3 hours at max, when the greater nat was put in it felt like even though the world is so massive it was found before I was even done patching the update and from the moment it was found the info spread like wild fire and the secret location was very common knowledge.
In this day and age of the interent information is so readily and widely available secrets dont last long. And in this game especially a very large crutch is third party systems. When I saw that SV put in localization of guild chat in game, I didn't really see that affecting anything since everyone and their uses discord for guild communications. Extracting calculator, live updated map for spawns and resource nodes, bow crafting, npc locations, all of this information and much more is so readily available that it seems the game is solved.
A quick Google search puts the definition of Hardcore games as those that require players to invest a lot of time to learn and as a result, have the highest engagement among game genres. The problem is this game doesn't really take a whole lot of time to learn since all of the information is already out their, the last thing to "learn" are mechanical skills which are very important in this game but the idea of getting better at mechanics isn't something unique to "hardcore" games.
What makes a game hardcore? Difficulty? Time investment required? Perseverance? Risk? All of these id argue are different aspects but I wouldn't say are unique to the idea of "hardcore". What do you want out of a "hardcore" game and why do you think that MO2 fills that niche?
In this day and age of the interent information is so readily and widely available secrets dont last long. And in this game especially a very large crutch is third party systems. When I saw that SV put in localization of guild chat in game, I didn't really see that affecting anything since everyone and their uses discord for guild communications. Extracting calculator, live updated map for spawns and resource nodes, bow crafting, npc locations, all of this information and much more is so readily available that it seems the game is solved.
A quick Google search puts the definition of Hardcore games as those that require players to invest a lot of time to learn and as a result, have the highest engagement among game genres. The problem is this game doesn't really take a whole lot of time to learn since all of the information is already out their, the last thing to "learn" are mechanical skills which are very important in this game but the idea of getting better at mechanics isn't something unique to "hardcore" games.
What makes a game hardcore? Difficulty? Time investment required? Perseverance? Risk? All of these id argue are different aspects but I wouldn't say are unique to the idea of "hardcore". What do you want out of a "hardcore" game and why do you think that MO2 fills that niche?