But we all forget owning a keep SHOULDNT be for everyone. Hopefully MO2 will have a bunch of guild structures for smaller guilds who aint got manpower to defend keeps 24/7 like guild halls and smaller forts for example.
MO is not for Crybabies that quit because of loosing gear. Thats the wrong game if you afraid loosing gear. please play something else if you not willing to loosing stuff/time. thxHaving to protect your shit 24/7 is not really customer friendly or viable unless you're a jobless neckbeard. Sure, you can join a guild with a thousand dudes and be safe most likely, but that also means your options are limited, so less "freedom" of choice that way.
Take a lesson from Last Oasis that actually has mechanisms in place to prevent offline raiding and they're still losing a player base. If people lose shit when they're offline, they quit, you've lost those customers and the player base shrinks. I've seen this play out over and over again in a multitude of games. I hope SV is building their game to survive with a healthy player base for 5+ years, not shudder the game in 8 months.
MO is not for Crybabies that quit because of loosing gear. Thats the wrong game if you afraid loosing gear. please play something else if you not willing to loosing stuff/time. thx
Ya that would work altho id lean towards a little longer than 4 hours. Just something that encourages actual pvp instead of griefing. Every way a game is set up encourages something and it's the game makers job to come up with a system that encourages something fun.I do like the idea of putting down someting of a siege tent kinda thing which states in say 4 hours we siege you.
That way you have the ability to hire mercs or mobilizing allies to defend in your stead if you are unable at that time.
That way you dont infringe on the freedom of players and you take note that all of us have to sleep and most of us have to work.
Also you help the economy in the way that you know before the siege that it will happen and can therefore mobilize mercs to hold your keep for you. Allies also help here so will be a better political scene than late MO and more like early MO but you normally dont pay your allies so wont help economy and to have a good mercenary scene. Circulation of money is good for the game no matter how you view it.
Think what the mechanic would actually do though. Who cares if it cuts into freedom that freedom is literally only used to ninja siege like a lil bitch. The mechanic would make it so there's more pvp instead of griefing.
Your replies are always so childish. Take a few breaths and understand you're no longer 8, and that temper tantrums will not get you anywhere.Ok time frame idea is worst idea ive red since a long time. what a bullshit of an idea. Siege windows with time from time were stuff is siegable is cutting freedom.
Its a bad design wich shit gaames choose because they dont like to think 1 step ahead. A no is no many ways, sry man but whoever is truly for siege windows and timeframe deserves corona or worse. (sry im just angry ignore it)
Sry that suggestion is the worst ive ever read since im on the forum 2010. Im so pissed right know that someone could really have that in mind. WTF is wrong with you. Everythign that cuts freedom in such a way is a NO GO. So could you please pack your shit and leave this forum you dont deserve to be here. play your nooby shitgames, and all the alpha garbage that came up in that decade. Mortal Survived because it didn't do that bullshit.
No it wouldn't you would still have several sieges per day and can still be for weeks just while you were online. I like the camp idea ThaBadMan came up with. Could still have your several sieges with a time so it's not just done without pvp. I am all game for hardcore tons of sieges all the time and losing everything all the time just have a system that encourages pvp instead of encourages ninja siege.I had weeks with several sieges per day. That was hell of fun! Wouldn't be possible anymore and might even reduce the PVP.
I do like the idea of putting down someting of a siege tent kinda thing which states in say 4 hours we siege you.
That way you have the ability to hire mercs or mobilizing allies to defend in your stead if you are unable at that time.
That way you dont infringe on the freedom of players and you take note that all of us have to sleep and most of us have to work.
Also you help the economy in the way that you know before the siege that it will happen and can therefore mobilize mercs to hold your keep for you. Allies also help here so will be a better political scene than late MO and more like early MO but you normally dont pay your allies so wont help economy and to have a good mercenary scene. Circulation of money is good for the game no matter how you view it.
its just reading some of these suggestion over the years, its just frustratign, like the people that want third person in Mortal.Your replies are always so childish. Take a few breaths and understand you're no longer 8, and that temper tantrums will not get you anywhere.
Never thought you could be that infantile, so better dont expect people to threat you seriously next time.deserves corona or worse. (sry im just angry ignore it)
I'd even go a step further and say gate's shouldn't be a thing in MO2 and you can be killed and raided consistently in your home but siege is as you said only during declared war with specific siege camp time. That would further increase pvp and fun interactions while stopping ninja sieges.Another game had a solution to this.
"Claim spaces" Everything built within these claim spaces is safe unless a siege is declared on them. Everything built outside of them is unprotected and always open for grabs. Maybe something like this could also work for MO2.