Sums it up pretty good, thanks alot for the high effort put into testing aswell as sharing.My particular take is that hybrids are dead. They already had to give up quite a bit to have one foot in both worlds. 340+ primary points to be viable at magic along with 50 points in a separate stat to do decent magic damage, and sub-par melee performance. Compare this to adding a bow to a fighter with only the high strength any melee fighter already has and 100 points in Archery to be viable. Hybrid was good, don't get me wrong, but it wasn't as OP as people said IMO. A small nerf would have been the most needed.
At this juncture, their only reasonable option is to dump everything from psyche to keep magic damage high. I highly disagree with the idea of making a corrupt/purify hybrid as the point investment is pretty high for just those two spells. But the 10 psyche hybrid is a dead man walking if the enemy has good mages on their team.
As a group, it simply makes the most sense to delete hybrids from the meta and have fighters and mages. Fat mages and dex mages got an overall buff if they are full mage. Slightly more damage for builds over 93 INT. Fast-hybrids nerfed beyond usability removes one of their major counters that was previously strong in the meta. And if anyone is foolish enough to continue running hybrid they're a walking lootbag to a good mage now as 10-20 psyche builds traditionally have 200+ health but hybrids will not.
I do like that 100 INT builds got a buff, but there were multiple better ways they could have done it without deleting an entire playstyle from the game as a viable option. Infact the buffs to 100 INT mages were are small at best. It's the non-viability of sub 100 INT builds in the current meta that makes them seem good now in comparison.
Couldn't have said it better myself. Hybrids were never OP and didn't even need a small nerf. The same argument people use for bows (wear better armor than bone tissue) could be said for hybrids. They fall off hard as people start wearing metal armors.My particular take is that hybrids are dead. They already had to give up quite a bit to have one foot in both worlds. 340+ primary points to be viable at magic along with 50 points in a separate stat to do decent magic damage, and sub-par melee performance. Compare this to adding a bow to a fighter with only the high strength any melee fighter already has and 100 points in Archery to be viable. Hybrid was good, don't get me wrong, but it wasn't as OP as people said IMO. A small nerf would have been the most needed.
At this juncture, their only reasonable option is to dump everything from psyche to keep magic damage high. I highly disagree with the idea of making a corrupt/purify hybrid as the point investment is pretty high for just those two spells. But the 10 psyche hybrid is a dead man walking if the enemy has good mages on their team.
As a group, it simply makes the most sense to delete hybrids from the meta and have fighters and mages. Fat mages and dex mages got an overall buff if they are full mage. Slightly more damage for builds over 93 INT. Fast-hybrids nerfed beyond usability removes one of their major counters that was previously strong in the meta. And if anyone is foolish enough to continue running hybrid they're a walking lootbag to a good mage now as 10-20 psyche builds traditionally have 200+ health but hybrids will not.
I do like that 100 INT builds got a buff, but there were multiple better ways they could have done it without deleting an entire playstyle from the game as a viable option. Infact the buffs to 100 INT mages were are small at best. It's the non-viability of sub 100 INT builds in the current meta that makes them seem good now in comparison.
Couldn't have said it better myself. Hybrids were never OP and didn't even need a small nerf.
Couldn't have said it better myself. Hybrids were never OP and didn't even need a small nerf. The same argument people use for bows (wear better armor than bone tissue) could be said for hybrids. They fall off hard as people start wearing metal armors.
Big true, when everyone is sitting on 10 stacks of steel so they start wearing metal armors all the time hybrids hit like a wet noodle. Bows will still do more damage than hybrids .
Magic damage at 50-110 int wasn't anything special before, especially in comparison to high str bows.
You are forgetting that hybrids don't have the mana pool or mana regen of pure mages, because they allocate points from psyche to strength, meaning they are sub-par mages. Granted, they hit as hard but went out of mana much earlier and had to wait much longer for it to regen than a mage would.Except pure mages do not wear steel armor, and they are not perticuralry strong against melee in close combat...Not to mention armor type doesn't have any infuelnce on magic resistance whatsoever.
Hybrid with 50 INT healing 65-70% of 125INT mage - clearly thats OP (at least for me). Pure mage is gimped in many ways while hybrid was not really with that 50-100 very good magic spells outcome.
Just my 5 cents in the discussion.
Couldn't have said it better myself. Hybrids were never OP and didn't even need a small nerf. The same argument people use for bows (wear better armor than bone tissue) could be said for hybrids. They fall off hard as people start wearing metal armors.
But yeah. Its human paladin or nothing at this rate. I've played a hybrid since the beginning of MO...but don't think I can choose it with only having one character. You'll still see a few people doing it that stick to certain areas....but fighter and mage comps are going to be the bread and butter right now. Boring...
You still seem to dont understand the nerf.
Hybrids were never nerfed because they were OP but because they didnt make sense on the big picture with other builds and stats curves (str, con, dex, etc).
Now everything makes more sense and from a point of view of a new player its now more intuitive to do the maths on the int and not confusing new players with 50 int being almost the same as 100 int and and how 50 con is very different from 100 con.
Now it just makes more sense.
Then would you agree that just because it makes sense now doesn't mean the change was done right?
I just hope they don´t make the INT curve as stupid as the dex curve...
Am I the only person who wasn't even a little bit surprised by this?Sorry, I´ll shut up next time.