@Rhias, I'm sorry to hear you're disappointed. It sounds like you were hoping that by the main stress test/before persistent, they'd have reached their vision for an improved MO1.
I just want to note that most new people who've entered the game appear to be blown away by it, even in its current somewhat buggy/unfinished state. Two things to keep in mind:
- If you want the game to be a success, think from the perspective of someone who's only played WoW, or Valheim or Skyrim and then sees them all combined in an MMO. Nobody else, NOBODY is doing this at all.
- SV has shown that they have been improving and iterating at a lightning pace. Even since you made your post they've implemented tutors that teach you how to do all the main crafting, butchery, combat mechanics, give you purpose and basic skills to do it.
Honestly, I dunno about Henrik saying Haven was going to be the size of MO1 Myrland, but sorry, that sounds dumb, maybe they realized it was a bad idea. The purpose of Haven is to get you used to the basic loops in the game and get you excited to get out in the real world, not hang out there. I agree it shouldn't look like Fabernum, but it's instanced, so they can update it at any time.
Summary is that 95% of what I saw you upset about are just things that aren't done yet, not things that will never be done. If you think they haven't been developing fast enough, you are familiar with some insanely fast iterating other games. And if ya'll think they should not be exposing this game to new people yet becasue it's not perfect/finished, just look in the help chat and at streamers' initial impressions, it's been almost universal minds blown.
The game right now is not the full MO2 vision. Is it enough to show people to really test the servers and start to get the word out? I think maybe so. Remember, this is not even a game in Early Access, it's a stress test for a beta of a pre Early Access game, I think people are tolerant of some rough around the edges if the vision is there and fun.