@Sebastian Persson @Henrik Nyström
- Cheats, exploits
In my opinion the biggest problem with hackers at the moment are real money traders solo farming dungeons and then selling the loot for real life money.
The problem here is that they seem to be making enough money to keep going with new accounts, the rate at which they are getting caught seems to be too slow.
To make their lives harder make bosses only spawn if there are atleast 3 players inside the boss room.
This would additionally make it very hard to exploit bosses in the future.
Turn risar chieftain room into a boss room.
Remove risar lore book spawns from barrels inside risar dungeon so hackers cant just fly in and loot the barrels.
Make risar chieftain drop a gem that can be traded for a risar lore book of your choice.
Track abnormally fast player location change (ignore Z axis to counter falling), if anomaly occours check player speed vs calculated max speed based on attributes.
Track abnormal player locations under/above the mesh (would help if the map did not have that many holes)
Track and store gold per day value sold to vendor
Track and store gold per day value from and to the veredari
Track and store high tier metal refined per day
Track and store high tier materials extracted per day
A wall of shame with guild affiliation would be greatly appreciated i think its important to shame guilds that rely on bad apples for carrys.
It is very important for the community to see that actions are beeing taken and it is very encouraging to see bad apples getting the hammer for everyone that plays the game legit.
- Game breaking bugs & SV staff interaction
If you cross a "nodeline" there is a bug that can let your character forget skills, any skill or all of them, relogging usally fixes this but for some players this has lead to permanent skill loss.
From personal experience i can say that SV staffs will nont help you with this issue.
Either the GM tools need improvement or they need better training/understanding of the game.
I cant add video files to the ingame bug report and nobody answered my direct messages to SV staff on the forums,
I have absolutely no clue if any of my reports made it trough.
This is very disencouraging.
- Not properly working systems get implemented into the game, stop doing that.
Its better to have a working game with limited content than a game filled with half done systems that create alot if issues.
Some of those systems and how to turn them functioning:
Flagging
Giving murdercounts/rep loss only works inconsistently, please change to giving murdercounts on death not on resurrect and only if you get killed in a lawful area.
Lawful areas should be like this map:
War system
The currently ingame war system does not fulfill its purpose and only gets abused by zergs as a alliance system.
We need a proper war system because right now you just get punished for PvPing.
This is how it should work:
Declare war on anybody, war starts a certain time after declaration so people dont abuse it for quick ganks.
System warning for everyone that logs in from involved guilds during declaration process and ongoing war (warning in character screen would be dope)
No fighting in town, guards will still uphold the law, meaning you will still go grey from attacking war targets around guarded towns.
War can be canceled after a certain amount of hours (96h?) from either side and there should be a cooldown (24h?) to restart war on the same target so guilds cant be spam attacked by the same guilds.
(96h?) cooldown on joining new guilds after leaving so people dont just guild hop to war the same target over and over
Only allow a few (3?) offensive wars at a time, but unlimited defensive or zergs would constantly war themselfes to be save
Reputation/Factions
Remove all factions except Khurite and Tindreme, the rest are not ingame no need to have them clutter the faction window.
Remove the ability to choose a faction when creating a character, these mechanics do nothing ingame there is no reason to have them enabled.
If you want Toxai and Hyllspeia to be their own Factions then turn their NPCs to Nordveld/Anim Sith. There is absolutely no reason that they have tindremic/khurite guards/priests.
Turn red priests factionless/neutral as they should be.
Housing
Disable Keeps until sieging becomes available, absolute nobrainer to have them in from the start
Fixing house workbenches should be top priority
Guilds should be able to own keeps,strongholds and houses, right now every single building is the personal property of a single player, absolut nobrainer.
Houses/Keeps/Strongholds need two types of acces permission management, whitelist based and guild rank based.
Guild management needs customizeable guild ranks, or atleast a proper UI with description what each rank does.
This is how a superior UI and system for guild ranks looks like, pls copy paste
AI
Mobs can aggro/attack from inside of walls. This can make fighting inside dungeons extremely frustrating.
- Character Progression
good progression = i know what to do in order to progress and i can see my progress
bad progression = time gated progression, luck based progression with chance to get absolutely nothing
Sadly SV decided to go for alot of bad progression with time gating your progress with book reading times of up to 300+ hours.
To fix simply cap book reading time to around 48 hours or less.
Luck based progression
SV has split the risar lore book into 20 sepperate books, its a 5% chance to get the book you want and they only spawn if NOBODY has done the dungeon in hours.
FIX:
Turn risar chieftain room into a boss room. Remove risar lore book spawns from barrels inside risar dungeon.
Make risar chieftain drop a gem that can be traded for a risar lore book of your choice.
- World Design
The world design is a mess, the topography makes no sense, rivers just stop, lakes have no inlets, trees are everywhere, but the biggest issue is that the "empty" filler space is gigantic while all towns expect Tindrem and MorinKhur are super tiny.There is a lack of paths in rough terrain and no main roads between towns while theres alot of dirt roads that lead nowhere.Overall theres way too many hills/rocks/mountains/valleys that block your way and almost no paths or passes to cross over.
Rivers need to spring from the mountains, run into sausage lake which then fuels the streams going south and east that pour down waterfalls into the jungle.
FIX:
Add a network of main roads between major towns
Add paths in jungle that are free of foilage
Add passes over/past mountains
Clear the roads of trees
Fix the flow of water
Remove trees where they make no sense
Add Roadsigns to the main roads
Remove dirtroads that lead nowhere
To compensate the endless travel times increase horse stamina gain in first and secound gear and add a speed bonus to riding on the main roads.
Pls fix k thx bye
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