This is highly OOC content, but we still don't have a lore section, for some reason. If we get one, it should be moved there. As this is potentially decent info for roleplayers, however, I think it's the best place to chuck it. In MO1 I made a thread called 'Theoretical Most Common Human Bloodline Mixes' where I explored the most common bloodline mixes we'd likely have seen. With significant changes to the lore and some more explanation from Mats, I think a redo is in order.
(Note: I do not see this as a list of what's a 'better background' for a character. All ancestral mixes are valid as character backstories, even those which may not be necessarily common. People realistically will have travelled and wound up in all sorts of areas.)
(Note: I do not see this as a list of what's a 'better background' for a character. All ancestral mixes are valid as character backstories, even those which may not be necessarily common. People realistically will have travelled and wound up in all sorts of areas.)
- 1. Tindremene/Khurite
- My old reasoning of their long history, Khurites seeking offspring with visitors/outsiders (who would most likely be Tindremenes), and frequent interactions still stands but has been further expanded on—the Tindremenes invaded Morin Khur 30 years ago, and some Tindremenes live there now. It stands to reason that people with Tindremene and Khurite parents in Morin Khur aren't unheard of now—specifically a young generation below 30 years of age. (Though considering the cultural war between the Tindremenes and the Khurites, they may not necessarily be the most well-liked by either side in the contested area of Morin Khur.)
- 2. Tindremene/Kallard
- A specific potential mixed-ethnicity character from Varborg, Bárd Laglegur, is mentioned to have sailed to Tindrem in the new lore and claims ancestry from a Tindremene general. Varborg is a territory that Tindrem took over, and Mats specified that Varborgian Tindremenes had their own culture and presence in Nordveld. Many fled north to Branth during the Irruption, but it's clear that someone has been resettling Varborg since Bárd Laglegur is/was the current ruler after the Irruption. The population is likely a large mixture of Tindremenes and Kallards, especially in the modern era, and based on titles they engage in some parts of Kallardian culture. This may potentially mean that even if Varborg has managed to stay primarily Tindremene, there are likely a scattering of Tindremenes from Branth in the far north to Varborg in the south.
- 3. Tindremene/Sidoian
- If one doesn't know the new lore this may seem surprising (especially considering in my old thread I'd put it at the very bottom) but specific attention was given to the fact that a decent Sidoian population existed within Tindrem, and a few entire families of them are within the nobilita caste. This isn't mentioned for Kallards, Khurites, Sarducaans, etc. which leads me to believe they're likely the largest non-Tindremene human ethnic group within Tindrem's walls, which combined with their citizenship makes their intermixing very likely among the highest and lowest castes, and all of the castes in-between.
- 4. Sarducaan/Khurite
- Since the Bediai Khurites are present in Sarducaa and have a long and storied history there, this is somewhat likely. They're mentioned to have been seclusive, which knocks them down a peg, but it's still very easy to picture many Sarducaans having Bediai ancestry, and many Bediai having Sarducaan ancestry.
- 5. Kallard/Khurite
- There's an ethnic group in Nordveld of Khurites known as the Gakti, which automatically places the potential for mixing higher than that of groups who don't have a very long geographic proximity to one another. (This one could go up or down dramatically depending on lore surrounding the Gakti and their interactions with the Kallards.)
- 6. Sarducaan/Tindremene
- Historically a large group of Tindremenes took up residence in Sarducaa, particularly in Beth Jeddah. However, Beth Jeddah suffered massive causalities during the Irruption. Despite this, I didn't put it at rock bottom as Varborg is somewhere in the southwest of Nordveld, giving the Varborgian Tindremenes access to Sarducaa potentially above even the Kallards. Trade ports also exist in eastern Sarducaa, which gives possibilities of offspring with Tindremenes/Sarducaans in Sarducaa, as well as Meduli and Tindrem.
- 7. Sarducaan/Kallard
- Kallards were found in Sarducaa fairly frequently in MO1. Varborgian Tindremenes, Kallards, and possibly Gakti Khurites are likely the most common visitors to Sarducaa, since they can get there by land.
- 8. Sidoian/Sarducaan
- No interaction between them is mentioned, but there were a large amount of Sidoians in Sarducaa in MO1 which increases the possibility. Geographically there's nothing stopping Sidoians from reaching Sarducaa from Sidoia, and since Sidoians are exiled from Sidoian society if they break enough rules, there may have been a slow trickle over time of these outcasts to Sarducaa since it's the only civilized area they can realistically reach without having to go through the dangerous jungles of Myrland. Pash (and maybe Kwar Migdal) is the most likely place you'd find a large concentration of Sidoians, considering this outflow of Sidoians from Sidoia have to be going somewhere. (Though the Sidoian population in Tindrem city may also be a draw for these exiles, and shouldn't be ignored either.)
- 9. Khurite/Sidoian
- No interaction between the groups is mentioned, which puts them fairly low on the list. Would likely have happened within Tindremic or Sarducaan societies, which would place the chances at lower than most other mixes.
- 10. Sidoian/Kallard
- Some admixture is possible, but little is mentioned to be drawing them together. No settlements or populations of Kallards and Sidoians are mentioned to be near eachother. Most likely they'd be from Sarducaa or Myrland, with more land and obstacles isolating their major populations than Khurites and Sidoians I placed this at the bottom.
Those who stayed in Tindrem enjoyed a lifetime of previously unreachable social conditions, although for the vast majority of Thursar this lasted for just a single generation due to the incapacity for having children. The few families who could are easily numbered, and today their ancestors would be difficult to identify based on looks alone.
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