Haven't hung out in Fab much, but someone explain to me why there are 0 guards on the long path between Fab and the GY, and then (from what I can tell), not guards in the GY as well?
Went there yesterday just poking around, was killed by three rpks, walked back after rezzing and saw them just attacking every single person walking out from or back from the GY, with 0 punishment.
Saw that there was a patch note saying there was increased city security, walked back there, still 0 guards, and 3 TeamRocket standing out front, who drew weapons on me but put them away when they saw I was naked.
What is the point of a punishing rep system if people who are completely KOS in a region can just stand outside the GY of that region and kill every single person (mostly noobs) with no repercussions? I thought Lictors were added to GY, was that only in some areas?
It's especially bad that Haven conditions people to think that the Fab looking town is safe and that the GY is the starting area, then in Myrland it's a murder pit with Kran as the neighbor.
I don't think the rep system need any more tweaking if areas intended to be relatively safe have 0 guards in them still, at this point, 2 weeks before release.
Went there yesterday just poking around, was killed by three rpks, walked back after rezzing and saw them just attacking every single person walking out from or back from the GY, with 0 punishment.
Saw that there was a patch note saying there was increased city security, walked back there, still 0 guards, and 3 TeamRocket standing out front, who drew weapons on me but put them away when they saw I was naked.
What is the point of a punishing rep system if people who are completely KOS in a region can just stand outside the GY of that region and kill every single person (mostly noobs) with no repercussions? I thought Lictors were added to GY, was that only in some areas?
It's especially bad that Haven conditions people to think that the Fab looking town is safe and that the GY is the starting area, then in Myrland it's a murder pit with Kran as the neighbor.
I don't think the rep system need any more tweaking if areas intended to be relatively safe have 0 guards in them still, at this point, 2 weeks before release.