- everyone local grey with no consequences for murder means wilderness is a deathmatch, much like albion black zones
- make one mistake and you're locked out of town for good
- no forced wardecs, we get artificial FvF that has no place in sandbox games like this one. I never had problems with guilds in Tindrem, my enemies are right here in Morin Khur.
- still doesn't solve the problem of the system being easily gamed by having an alt account
who cares about alt accts, and it won't become death matches because people group. Grouping is a big thing in MO. I assume it is also in albi, but this fantasy that the world is going to become HELL if they make most people local grey (people who choose to actually pvp at any time, who aren't innocent bystanders), why should you be able to pvp at some times and not others, why should it depend on forcing a wardec or not, again, it's based on WHEN YOU ARE READY. Once people see what happens and how nobody is able to do anything if you just KoS everyone then they will develop a society. It will be like going thru human history except with immortality and brains that have historical insight. I know if you kill me, and kill another guy, I'm going to go to the other guy and say... hey let's go kill this guy, he's annoying. Not only will we be on better terms after we kill you, but you have the option to either back off or recruit someone to help you, in the end, it actually develops into something advanced and sandboxy. If it ever goes off the rails and gets too toxic, devs can intervene, but you would be surprised. I mean if you look at MO1 and everyone building walled camps, all-time pvp is not what anyone wants, despite what they say. Being able to opt in or opt out of pvp, catch people sleeping and then hide behind your flag or rep, is a design flaw. 1 MC isn't the same to everyone, nor is 1 rep.
But I do agree that I don't like what I heard of said system, and I'm slightly suspect of a doc written by ID and RPK. It SEEMS like 'the good guys and the bad guys' working together, but we all know that's hype. HYPE.
Forced town wardecs suck and I've only experienced them leading to town griefing, opposed to really good fights. You are sitting there and like 10 people roll into town and start slaughtering and camping everyone. It's like ok that's fun. I'm trying to walk to the market place and stay out of the way of people mobbing crafters.
Explain why forced wardecs are not the same as everyone who pvps being local grey? Excepting that you choose your target. You choose a target you believe you can beat. You calculate. Where as in the instance where everyone can fight, you have to deal with all sorts of mish-mashes of players working together to achieve a goal. Whether it's like let's hold down GK for the day and get some blasting done or w/e... just because some people are too pea brained to succeed and believe they need to kill everyone in sight and that it won't actually end up limiting them, I don't think that's a compelling argument. Like I said I haven't played albion, def seen the game play. I dunno if it's much like Mortal at all in terms of scope of the map and resources, though. And you're always 'safe' in town.
Edit: @ fight or flight, I've been talking to people since MO1. You would be surprised how well it works. I feel bad for people who are instantly fleeing everyone they see. If they start running at you, and you kite them around a bit... and then type like why, you might be surprised. You can talk from far enough away to be safe haha. But if someone wants to draw first blood v me, that's cool. I know I can spawn and I'll remember them next time. I'd rather take the chance of making a friend and die than run away like a bitch or kill someone who might not have been my enemy. You should try it. It def does depend on typing skill and it's harder to do when I have my kb in 'playing position' opposed to typing position, but still. I mean you can tell, imo, all you need to do is say sup and you can tell by how they wiggle... haha I mean IMO at least, you can read these dudes minds. You def gotta be ready to quick draw, but in most cases the advantage people get is minimal w/ how much dmg you can absorb. Nobody is gonna win a fight off that first hit they get while you are typing sup, and if they just come in on you, you even have time to type why while you are drawing your wep. VoIP would make it even easier, but voip in mo nah...
I spend more time telling people to slow down that I'm not doing anything than I got fights, but I legit was close to or over 50% at 'fights avoided' in MO1 (not counting people who instantly flee, people who I Stand face to face with), and that's pretty good imo, if you want to interact and not fight. And the people who are gonna fight everyone become known really fast.