Chip dmg through parrys = bad for 1vX
Combat needs adjustments to help with 1vX not 1v1
1v1 balance is what got us into the current state to begin with.
There is no 1 change that fixes combat, it needs to be multiple adjustments on different fronts.
Like i mentioned earlier, there needs to be ways to reliably negate dmg without parrying for agressive playstyle.
There needs to be a reliable window to deal dmg that is not a counter and not spamming.
I know you're a smart dude, you seem reasonable, and I know you have massively more experience in MO pvp than I do from 1--->
However (lines like that always need a however haha,) I disagree. The chip dmg has to be right is all. It's the easiest fix on all fronts. There are still advantages for skill, numbers, etc.
I also disagree, honestly, that 1v1 balance was what they were balancing. I feel like they felt 1vx was anti-zerg when it's not. The one time this game shines, I think I said on a vid, is 1vx. That's the one time it looks real. It's cool that dudes can 1vx, but not everyone will do it as easily. Dmg doesn't mess w/ ping or anything. You get hit, you get hit. The obnoxiously long parries can stay. There is already chip dmg on some weps, so I'd say if chip dmg was the winning formula it would be being used more.
Just need to get people out of the mindstate that tanking a hit is a smart move. SURE, in a fight, it makes sense to block someone. There is a kind of imaginary thing you can do, relative to your character, as you 'swing manipulate' to make it seem like you are moving your torso almost. If there were better torso animations, honestly, MO combat would look real even w/ wild swings. The imaginary thing with block doesn't work as well because it's a total 0. Some stam lost for both sides. Dura lost. I would break weps troll dueling with people cuz they would keep parrying but they weren't able to hit me so well, so the only thing I was doing was smashing my wep on them.
Suppressing the majority of damage because you parried, and I know you know if you parry 'into' something the transition is insanely fast (not fast enough to get a hit on someone who knows how to parry tho lol,) makes the game stale. You should be able to overwhelm people with attacks. That should be a play style if you play it right. I don't think it is now.
Getting hit for 5s n 8s thru parries or whatever it would start at, I dunno. I really think if it was implemented and people saw it in action, they would like the result. Sure you might get zerged down 1vx, but if you can also do Hayasa and just keep leading people and killing them haha.
But yes, it is my belief that MO2 was designed around a philosophy that the vets (esp euro vets) should be able to dunk people 1vx and everything. haha. Sounds biased, but oh well. When, to me, I do appreciate that there is skill involved in the game. However, I don't think it needs to be that scientific or skill based, beyond what it already is minus OP defense.
What did you think about the swing speed update (and revert?)