Special attacks work very well in Life is Feudal, I don't see why they wouldn't also work well here. Having kicks and special attacks would be way better than having to rely on fast spins that break the proper attack animation to be an aggressive player.
Just general opinion on things they've added to the game. I think their framework is pretty solid. There was parry in MO1, too, obviously, and you could still bust someone down w/ a spear, you could pressure them to the point of them not being able to do anything. I remm watching a vid of smasher doing it to someone (he sped it up with like a sigh emoji on the screen,) and that was one of the only times I've ever seen a fight last as long as a MO2 fight. Watched Mirt parry some dudes and get away on the kite.
I would really suggest, as I have said like 1000x at this point, go into the 'meat' of the game and adjust numbers/speeds til it feels better.
There is still going to be desync. A kick is something that COULD work, but the special attacks were supposed to be wep specific and I was trying to imagine what they could even come up with. More than likely, they all wouldn't be can openers for parry. But yea, again MO1... it was client side, and I think MO2 is still client side? So both people can be in different situations totally. I would like to see them heavily narrow the parry V or arc as it is... full moon haha, w/e... and maybe even add some extra dmg if you get hit in the back when trying to parry, but that again could turn into a huge mess due to desync. That's why their 360 parry window ALMOST makes sense.
The truth is, in my opinion, some sacrifice is going to have to be made... the game right now has made sacrifices. I believe they can have a 'less sacrificial' system, but it would still have its problems. Adding something completely new like special attacks seems like it could quickly become game breaking.
I've talked about chip dmg, I've talked about guard break, those things seem more interesting. Even tho they favor zergs, they also favor team play and are LESS dependent on screen sync.
At some point, MO community has to take another, different L if they want the combat to change. To me, this L is so big that I would prefer anything. I would try special attacks, of course, but I got a feeling it'd be bad, not just like starting out bad, but as in 'this special attack is op forever,' 'this special attack is useless forever.' They had 'special attacks' in MO1, too, like back stab, dual strike, overhead used to be a special, spear stance (which didn't work afaik.)
But yea, to me, I'd start adjusting the numbers til it plays better. Simple as that. I wouldn't add anything unless we feel this combat, this balance of armor/weps/parry is fine as it is. Then, I would think about adding things.
I don't even care about duels. I'll take a 1v1 loss every time (v rare I even get caught in a 1v1 situation) if the combat is decent otherwise. I hate hitting people for blood and it registering as a parry, stuff like that... I just want them to make the game less about parry. A comment I remember is "then I couldn't parry two people at once!" and it's like yeah that's cool that you can parry two people at once (or more prol off the same parry, even, but I think he meant from diff sides, or I hope,) but if that's the one thing you have to lose to make the game play better overall, I'd say it's fine. It's like note to self... avoid situations where you have to parry 2 people at once to survive. In Mo1 you just got bodybagged. If you ran out of stam in MO1, you got bodybagged. I see people on low stam a lot in this game tho. Ble o well, sorry for long post. lol. I GOT A LOT OF THOUGHTS.