D
What utter self-serving rationalistic bullshit... wow...Im not going to go out of my way to kill noobs but it leaves a bad taste in my mouth to deny a player the full experience of the game.
PvP is a experience of the game and not treating a noob like any other player is just denying them game play. Its not fair to them and makes the game less of it self.
The way Ive experienced the game. Players either have the mentality to stay in mo2 or not. Putting kiddy gloves on wont make them not quit when they start playing the real game. If they dont have the mentality to keep playing after being killed then they wont be playing mo2 down the line anyway. They just dont have the mentality to play the game.
Well, what is he wrong about?What utter self-serving rationalistic bullshit... wow...
I assume you were laughing as you typed this.
That what I'd like to know? People need to come into this game expecting PVP an dying to other players while losing their inventory. If your coming into the game with some mind set that everyone going to follow some made up unofficial rule cause some people like to say "PVPing people is toxic, PVPing new players is harassment" well you won't last long in this game.Well, what is he wrong about?
I made a game guide video on finding one's place in the world of Nave. I hope it can be of help to you:As a new player 1 day into the game, my biggest struggle was the lack of direction. Pretty frustration actually. I didn't even know how to leave haven after the tutorial quests.
What was I wrong about. If people are quiting because they lost a bone tissue sword and vendor armor then they would quit when they lost real gear. Even real gear is super easy to get and almost printable.What utter self-serving rationalistic bullshit... wow...
I assume you were laughing as you typed this.
What was I wrong about. If people are quiting because they lost a bone tissue sword and vendor armor then they would quit when they lost real gear. Even real gear is super easy to get and almost printable.
I cant see why people think dying matters out side of them being control freaks and being unable to tolerate not having complete control in a game. Those people would just never be able to tolerate a game where they give up any control.
Many times I ignored a untagged doing poorly in a graveyard just because I didnt feel like it was worth the .5 to kill them. Many times after I went grey to kill a tagged player that untagged attacks. At times you should just kill them as a preventive measure.Hey if I don't kill this guy who has no chance of winning against me, I'm denying him authentic gameplay.
Yeah I don't think that's how that works. There's a keen difference in killing someone in a graveyard, and killing someone out in the world doing what ever.
One clearly poses no challenge or offers any form of rewards. But hey, this is a sandbox after all. If you think killing people who can't even fight back is what you need to do then I suppose you'll never truly find MO2 a fun game.
Also I met plenty of noobs that thought the PvP we had outside of fab was fun.
RPKs (as in the guild people) told me that, nakeds have the best loot. I think that's a bit WRONG, but it's always possible. It's like scratch off lotto tickets. I would never carry 500g naked. Of course the most I ever lost was I think like 8~ stacks (v sad day for me!!) of calspar that I was gonna use to make skadi.
I want to put this here tho, cuz I was just in the standing thread. It's not about new or not. I mean... in some ways it is. Like you can tell when someone is just completely new like face tanking a zombie and handle hitting them. It's like damn... but in general the population of this game needs to change the way they look at it. They are like wahhh we can't protect the GY because we need to be making gains, it's like ok then you get no noobs. I mean, SV doesn't want that so they put in wack systems, but that's the basic point. And it's hurting the game on many levels, because people won't put in low level work.
There are enough people in this game to at least deter and create some good fights vs people who are camping a static spot, the fact that they are off doing their own thing is kind of shameful. I mean, if you purport to be ARPK, a good guy, or whatever.
You wanna talk about scratch off lotto tickets, which is better finding 500g on a naked or finding the guy in the GY that has potential to be a great player and playing alongside him, gearing him, and fighting vs players. In the end, nobody cares enough. That's just the raw truth.
Nobody is interested in experiencing all of the possible situations in the sandbox, they are still thinking static like... HOW AM I GONNA FARM MINOS THEN?! I had someone who was inquiring about my guild and when he read the info, he was like, "So wait what are you goals... I kinda wanted to aim higher than that, I wanna build a rep!" It's like heh. Dude never played the game before, and I was trying to tell him how things work in MO. He said some stuff like so you guys are just gonna be playing softcore casual in a hardcore sandbox, good luck with that. It's like loooooooooooooool.
I dunno, man, people's minds... it's sad that you get something that is pretty close to being an actual sandbox, but nobody wants to play all of the roles. Nobody wants to do different stuff, they want to focus on GAINS and TC and STACKING MATS (basic theme park stuff, really.) For what... so they can play the game from a more advantageous point. However, if you just try playing the game from where you are, you might find that you do alright and the gains come anyway. This is assuming there never are WALLS again. Walls were like "welp, they finally did it, they ruined it completely."
That's why 'griefers' are such a problem to everyone. It doesn't take much to make an impact, and nobody wants to stop their routine to deal with them. You don't need all that other stuff. Get some players who aren't dog shit w/ flake weps and they could clear out the GY ez. Dudes want to build their rep as in... their tag, or the shininess of their armor, so they ain't got time to protect nubs.
For my rep, I want it to be like it was in MO1, as a person. Ascii shrug.
And this isn't a failure of the player base, not even a bit. You cannot plead with people to change who or what they are; they're going to play this game and they will play within the parameters of what the system physically allows.
I was agreeing with you up to this point, but here we diverge.
In sandbox games, the playerbase ultimately has a *ton* of potential control over how the game operates. You can see *vast* differences in communities for different games that operate under similar rulesets.
I could point to any number of small playerbase games (especially muds and other early mmos) that had a much more welcoming, friendly playerbase -- that never tolerated noob killing.
it because I don't want to kill some man child that going to follow me around in game spewing insults an threats at me over VIOP in-game because they take dying in a video game to seriously.
When communities are small to very small, you'll always find differences. Individuals can exert influence at a greater proportion to the community as a whole. It makes sense. I don't know how small/large MO2 will be, but the larger a community, the easier they are to fall into trends that will mimic what we see in popular (see toxic) games.
But apples to apples; When we're talking about MO2, we can compare it to MO1, and perhaps EVE as controlling nullsec space is important to corporations and you can lose ships that take huge sums of wealth to accumulate. What little time I played in EVE, I was hand held by a corporation whos interest was having a larger army, and guided me on where to go and not to go. Its been many many years but I wasn't aware of any agreement from the player base of not exploding my ship because I was new. Stay in 1.0 space? Might as well say to someone stay in Haven.
Look, all i'm sayin is, if someone in MO2 feels like slapping around a new player at a graveyard, there isn't much you or I or anyone else can do to stop them. Unless we all want to volunteer guard duty?
Im not going to go out of my way to kill noobs but it leaves a bad taste in my mouth to deny a player the full experience of the game.
PvP is a experience of the game and not treating a noob like any other player is just denying them game play. Its not fair to them and makes the game less of it self.
The way Ive experienced the game. Players either have the mentality to stay in mo2 or not. Putting kiddy gloves on wont make them not quit when they start playing the real game. If they dont have the mentality to keep playing after being killed then they wont be playing mo2 down the line anyway. They just dont have the mentality to play the game.