I'm surprised this hasn't been brought here before, but I'll be the one to say and take all the criticism: pets are ruining small scale PVP (to me, anything equal to are below a 10v10 is small scale). Most fights in MO2 are much smaller than a 10v10.
With the current mechanics, all a tamer needs to focus on is putting pets on one player for a guaranteed kill, or atleast take that player completely out of the fight until your team supports with a peel. The entire tactic for team fights right now is peeling for pets, which are more threatening than an actual player. More times than not, the pets used are dire wolves or taur dogs that clip into each other making their attacks unreadable to block and impossible to focus down (since they are literally inside eachother). The larger single pets are a bit more manageable killing when your team is focusing it, but man, the wolves and dogs almost impossible to take down without immediately deleting your teammate from a fight.
Mini scale pvp is even worse when you're up against a 2v2 and one of them has wolves or dogs. With pets on you, you're taking 30 damage per second and then only thing you can do is attempt to spam one of the dogs or wolves down before you die to the other pet or get mage banged.
I suggest that pet damage should scale off of the abilities a pet can use from the beast mastery tree rather than off of auto attack. Auto attack damage should be greatly reduced and only act as a focus generator to use the pet's abilities. Also, fix the damn pet clipping. It looks terrible and feels terrible to fight against.
Thanks, dogs.
With the current mechanics, all a tamer needs to focus on is putting pets on one player for a guaranteed kill, or atleast take that player completely out of the fight until your team supports with a peel. The entire tactic for team fights right now is peeling for pets, which are more threatening than an actual player. More times than not, the pets used are dire wolves or taur dogs that clip into each other making their attacks unreadable to block and impossible to focus down (since they are literally inside eachother). The larger single pets are a bit more manageable killing when your team is focusing it, but man, the wolves and dogs almost impossible to take down without immediately deleting your teammate from a fight.
Mini scale pvp is even worse when you're up against a 2v2 and one of them has wolves or dogs. With pets on you, you're taking 30 damage per second and then only thing you can do is attempt to spam one of the dogs or wolves down before you die to the other pet or get mage banged.
I suggest that pet damage should scale off of the abilities a pet can use from the beast mastery tree rather than off of auto attack. Auto attack damage should be greatly reduced and only act as a focus generator to use the pet's abilities. Also, fix the damn pet clipping. It looks terrible and feels terrible to fight against.
Thanks, dogs.