Im not sure if another primary would be a good "fix". I can only speak for myself but another primary for pet-damage would break my build. I already don't run taming since mounted magery is kinda necessary to get anywhere and i need an alternative to magic when it comes to damage since mana is very limited. The big problem I see with builds is actually Archery. Mage+Pet+Melee is weaker than mage+pet+archery because it needs more primary points.Do you all feel if pets were left unchanged or damage was shifted more to skills, but instead a new primary was added that you needed at 100 to have the current pet damage, would that fix it?
Like aside from the models stacking, is making the player weaker a solution?
The reason I ask is that I think part of the design philosophy of the game is that the strength of pets and other npcs in general is trying to be somewhat realistic. As in, fighting a single high level bear should be somewhat difficult. Fighting a wolfpack should be difficult.
I think the best course of action would be to nerf pets that aren't max level by nerfing their damage until they reach max level. ( no more 3-4 wolves at once) We'll have to see how it's actually balanced. A footie in 50g worth of gear should be able to just slaughter a 500g pet? That also can't be the solution and I am pretty sure Oghmium Armor + Cronite Sword would get the job done against most pets, even if healing is involved.
Also as a dexmage Im already fast enough. There is absolutely no need for my pet to be able to run that far from me to run someone down. Just makes it impossible to escape once i gain the upper hand.