The argument that: in a full loot pvp game there needs to be an “i win button” that allows low skill new players to obliterate highly skilled veterans simply because the game needs more new players…..is frankly absurd.
Its like saying chess needs the option to start with 3 queens so that nubes can stomp veterans.
The only thing that will happen is that all the vets will also get the “i win button” and the game just devolves into “who presses the button first” dumb fest. Time spent farming the best equipment will be the only differentiator, and vets will still win.
Full loot pvp games are very niche games. The majority of players that try them do not stick around. Hell, if you want to cater to the masses then expand Haven into a full sized map and people will flock to it. That is a much much better strategy than trying to dumb down combat so the newbies and low skilled players can compete.
The only players that stick around in a full loot free for all game are those that enjoy challenging mechanics that reward skill. Remove those challenging mechanics and you will also lose the only audience your game has to begin with.
Pets need fixing, everyone thats been killed by them enough times says so. Its no fun, it’s not skilled, it has almost no counters and its not a good direction for the game.
I understand your feelings, your emotion in this case. But emotion doesn't keep the lights on. The players who enjoy being at the top of the MO2 skill caste need casual players too, to prey upon. If they leave, many of your predatory players will follow. Many such cases in history.
You didn't provide any evidence or supporting arguments that people would be willing to pay to play a game where they always lose against a superiorly skilled opponent.
But you did use a chess analogy and I can appreciate that, being 2100 elo myself. For the same reasons that poker is far more popular then chess is that same reason that people won't pay to play games like MO2. In many cases, they won't even play for free. Most of our chess pros end up going into Poker at some point in their career because chess is very poor at generating revenue.
MO2 gets a daily 1400-1600 players as of right now on the precipice of its most anticipated content patch. About 25% of those players are alts, potentially more. The game sold 500k copies. So it is safe to say that people aren't even willing to play MO2 for free in its current state. You are asking to make things even worse for yourself.
You said the only reasons people stick around in a full loot game is for skilled gameplay. If that's the case then why are Albion, OSRS and EVE much more popular games? They have low to mid tier skill-cap gameplay, they also have full-loot on death.
People aren't playing games for the reasons you think they are. They are playing to get a dopamine delivery from their brain on certain actions. Character progression is a great way to deliver that, so is a rare drop, so is winning a fight., and there are others. If you put players in an environment where they always lose, they just leave. The top of the MO2 skill caste have thousands up thousands of hours of practice, on-top of other advantages, It's not uncommon for them to play 10+ hours in a day.
That's a really tough sell to a normal person unfortunately: "Hi, come pay to play our game, you won't win unless you can devote 8hour+ days for many months, there's no guarantee you'll ever get there, but we promise you'll have fun if you can!"
I've already reached a point in my MO2 career where I don't even play the game anymore outside of safe activities and i've only been playing for a couple months. I log in to fish or duel. There's alot of content I will never see or be able to do because I am priced out of it as a casual solo player but i'm over it because I know I won't be paying the sub at this point.
I've played every single full-loot or partial-loot PVP game that was released from 1990's to now. Even obscure ones like Wurm online or Wizardry online. No one is more qualified then I am to tell you what makes or breaks a game. I've seen dozens of titles come and go, only a few survived the test of the time and they didn't do it because they "got lucky". They designed a game that people were willing to pay to play for long periods of times. This allows them to fund development and keep the game new and exciting.
It's not rocket science... But if you have any evidence or supporting arguments that enough people would be willing to pay to play a game like Mortal 2 to keep it running then sure, lets hear it.