Not when the owner is also a MA and kills your horse out from under you or you have to turn to avoid losing your horse while aiming at the terror bird.1 MA kills any terror bird which also takes a long time to level
if his owner is an MA he can only have low lvl horse. just 1-2 shot it.Not when the owner is also a MA and kills your horse out from under you or you have to turn to avoid losing your horse while aiming at the terror bird.
long stretch, but this is about abusing broken
poor excuse for abusing the lack of beast mastery that is supposed to be in game to keep the pets from being game breaking. most zerglings are blues as well.
1 MA kills any terror bird which also takes a long time to level
But it just feels stupid to make the mechanic so you can re make it for reds when you could have just made it available to reds to kill other reds.SV had said they are working on an assassination system which is the reds' equivalent of bounty hunting.
Give some info why please. The more data the better.Worst patch so far.
Yeah I know what you mean. I surmise that SV wants to give reds a separate 'evil' system that allows them to get rewarded for hunting blues who have killed 5+ reds. The complete opposite of bounty hunters who hunt only reds with 5+ mc.But it just feels stupid to make the mechanic so you can re make it for reds when you could have just made it available to reds to kill other reds.
What makes no sense tho is that it feels like the bounty system, and everything else they do, is to punish red play. So why would they ever make a system that makes it so reds can hunt and legally kill a blue, in town and not lose standing, if its similar to BH system, which seems to let you fight in town. And if you cant kill them in town (because being able to kill a blue in town guarded is retarded and goes against all other game designs), your target has a 50% chance to just be chilling in town and not attackable anyway.Yeah I know what you mean. I surmise that SV wants to give reds a separate 'evil' system that allows them to get rewarded for hunting blues who have killed 5+ reds. The complete opposite of bounty hunters who hunt only reds with 5+ mc.
Basically what some reds are already doing anyway, but instead of just getting the loot and possibly a mc, they get rewarded by the assassins guild. The equivalent of the Dark Brotherhood in The Elder Scrolls. To create pvp conflict between bounty hunters and assassins.
I think SV could simply add disguises and whatnot like what thievery had back in MO1, which will allow the assassin to enter blue guarded towns as a hidden red.What makes no sense tho is that it feels like the bounty system, and everything else they do, is to punish red play. So why would they ever make a system that makes it so reds can hunt and legally kill a blue, in town and not lose standing, if its similar to BH system, which seems to let you fight in town. And if you cant kill them in town (because being able to kill a blue in town guarded is retarded and goes against all other game designs), your target has a 50% chance to just be chilling in town and not attackable anyway.
So it would have just made so much more sense to let reds take BH contracts and fight other reds.
That would be cool but SV wants it to be impossible to live outside towns.I think SV could simply add disguises and whatnot like what thievery had back in MO1, which will allow the assassin to enter blue guarded towns as a hidden red.
The assassin can then wait for the right moment to jump the blue target and only lose the hidden red flag once they turn in the bloodied assassination contract.
I'm not a programmer, but I don't think it would take them that long to implement assassination.That would be cool but SV wants it to be impossible to live outside towns.
For the assassination stuff I doubt that henrik will anytime soon add any content that benefits the reds which is pretty much the PvP player base of the game. I dont see them any time soon doing anything to keep pvpers from quiting. Seems likes they really really want to cull out alot of the games PvP base.
Bounty hunting was going to be all around PvP content to get PvPers to fight each other but it just looks like a way to cull red players out of the game by grieving them instead.
They should really just make bounty hunting both sides, no excuse for it. Assassination if it comes in which would probably in 5 years right after boats and dragons maybe then they would be ok to remove reds from bounty hunting.
yeah dont see where he said he was killing people at graveyards. Devs absolutely following the trend of killing a game by catering to carebears. You want to tell me that Im some horrible pychopath for PvPing too? I dont live in towns I live in the GK area. A area that used to be lawless but now we have blue priest here that rep loss us for PvPing out in the wild. I dont want to go to a town but the game continually reinforces us to have to go to towns and capitals to buy things from the vendors.
Carebears are the toxic ones. You are here making up things about other people to legitimize the retribution you want NPCs to do upon your behalf. Just like you guys call other people pychopaths for PvPing.
Probably just a MA zerg after 2 hours of roaming. Very fun gameplay...
Give some info why please. The more data the better.
Objection...speculation.So maybe the "assasin" has to hide in the shadows out of the eyes of "the law" (guard) and attack in the right moment?
Like. an. Assasin. (!?)
So maybe sv are not the red player haters, im really interested in the incoming postings when the red "griefer-carebears" get the point that there will be also a spot for them, but with positiv effects for the community.
Most disappointing was the healer clade gift thing which does not work in any way whatsoever and thats a major dissappointment .