Events want to improve on the rules and gear restrictions and really want the next festival (the last one before wipe, if all goes according to plan) be all about skill.
After listening to a lot of feedback this is what we came up with so far. It still needs a lot of work and polish, so dont hold back and give some constructive criticism
So there really is no economic disadvantage, we wish to provide all gear.
Come as a ghost and be on the exact same playing field as anyone else.
Current idea for the fight:
No healing of any kind
No magic
No bows
No pets
No clades (including thursar passive regen)
after 6 minutes: no more blocking/parrying
weapons will be provided and made of steel
there will be different kinds, e.g. "heavy sword" "light sword" etc
For armour:
One kind of armour for all
Currently thinking of Tindremic knight molarium/silk
sliders can be done to each fighters preferrence, to alow for heavier or lighter play styles (9.67kg-14.35kg)
This is just a pretty rough draft and needs your opinion!
maybe different weapon/armoru material?
different kind of armour? merc plate instead?
blocking/parrying allowed after 6 mins, but instead circle of death again after x minutes? (which for sure is more rng)
let us know!