I'm just going to type my notes out here while I figure out the standings system. Explanations are from Seb (FarmerJoe). Really Henrik should have typed a detailed explanation so Seb wouldn't have to answer a couple dozen questions about it. I can't play the game currently, so uncertain comments are in square brackets.
Overview:
- Each player has regional (Nation) reputation scores and a global murder count (MC) score.
- MCs are just like MO1, five MCs and you're a murderer (AKA "Red" player), you must wait eight hours in-game to reduce the MC score by one (burn one off), timer resets for new reported murders, if you go down to four or less MCs, you're no longer considered a murderer.
- If you kill a non-criminal/non-murderer player (AKA "Blue" player) and they revive somewhere, they can report the murder to the priest. This will make you lose reputation with that region AND give you a MC. [NPCs will probably also give MCs in the future.]
- Murderers are no longer instantly attacked by guards and are not revealed as murderers (No red name), but it is undecided if guards will attack them if they are attacked by someone else or if they can defend themselves in guard zones. Guards will still attack anyone that attacks a non-criminal/non-murderer.
- Stat loss counts (SL) are the same as well, gain two SLs per murder, lose one SL point every four hours, timer resets for new reported murders, if resurrecting while a murderer, lose one random stat point per SL point).
- If you kill a criminal (AKA "Grey" player) or murderer, they cannot report you for that murder.
- Joining a region (Not currently in the game) will reduce your reputation to negative with opposing regions ("Put you in the red" according to Seb) and any players in regions at war with your region will be flagged as war enemies and cannot report their murders. (This is pretty much the MO1 Factions system, but more integrated into the game and now there are incentives to join one.)
- The only revealed ways to increase region reputation are to kill the region's enemies (Players or NPCs) which often results in losing reputation with the other nation or by "Doing stuff", like killing bandits for some regions.
- Your race plays a huge role in your maximum regional reputation scores and how much reputation you gain or lose for actions.
- If you are in negative reputation with a region, you cannot revive at that region and the region guards will openly attack you.
- Region reputation affects what NPCs will sell to you and for how much.
- You shouldn't be able to have high reputation scores with all regions.
- Bounty hunting was mentioned.
- No kind of political rank system planned (Generals, etc.)
The concerns about system flaws don't seem to be so bad, someone isn't going to ghost for an hour or two just to report a single MC in another region, and if they do, you won't see them for several hours. Becoming a murderer doesn't lock you out of all guarded towns now, and the reputation loss amount isn't currently known, so we'll have to wait and see for the actual numbers.