Can we have it explained why StarVault have chosen to make the priest that the victim res at matters - instead of just the land in which the "crime" was committed? I feel like we need to understand this decision to give informed feedback. @Henrik Nyström
Probably because it was easier to code it that way, and your method would lag the fuck out of the game during pvp. For performance you want as few things as possible being checked during a fight. CCP made a similar mistake with their bounty system, and it is a major cause of lag + crashes in large eve fights.
Current systems checks a "location" flag on a priest that you res at, and this is likely to happen with people dispersing from the epicenter of a fight. Your desired system would cause a bunch of calculations to occur every time someone died in a fight.
Your system is also like 1000 lines of code, because Seb would need to make a system to check the location of players, and then compare it to the "regions". This is pretty big brain stuff to do right.
current implementation is maybe 50 lines