RPK in general is not really the problem with MO2.
The terrible mechanics that govern it are a problem.
Crim Debuff= Lasts like a couple minutes. Your killer can probably get to the bank, in town, faster than you can, so forget about retribution.
Rep=run a PvE delivery.
MC=just wait out a short timer nbd.
Blue flag= The pvp flag that lets you get the first hit & grief other players by having a bunch of your blue flag goons follow you.
Grey flag= "oh we want the game to be realistic so you can't tell who is the criminal hehe so we put a grey flag and allowed blue flag to be PK flag urrrrhhh uhhhh..."...
*yawn*
That's the worst PK system I've ever seen in an MMO, and I'm not afraid to say it frequently and with confidence.
Even just lessening the actual gameplay consequences of being a criminal & fixing the lawful side of things so that the blue-flag is meaningful (ie. you can't just go on blue murder frenzies with your blue friends like it's all good in the hood) would be a huge improvement.
I honestly did not expect a system this bad when I bought the game, & I'm sure I'm not alone here because this is a novel system. Nobody has tried a system this bad yet. I expected something more similar to UO or MO1, for example.
On one hand, I applaud SV for at least trying something new, but it never should have been left in this state. PK mechanics like this are going to be a constant obstacle for retaining player populations, and SV is right to listen to feedback that the PvP feels bad (which, between RPKers complaining about tedium & new players saying the PKing feels unfair/arbitrary, is constant)... But the result should not be the current system, seemingly designed to turn off people that want to be full time RPKs and people that want to be lawful/ARPKs alike.
The terrible mechanics that govern it are a problem.
Crim Debuff= Lasts like a couple minutes. Your killer can probably get to the bank, in town, faster than you can, so forget about retribution.
Rep=run a PvE delivery.
MC=just wait out a short timer nbd.
Blue flag= The pvp flag that lets you get the first hit & grief other players by having a bunch of your blue flag goons follow you.
Grey flag= "oh we want the game to be realistic so you can't tell who is the criminal hehe so we put a grey flag and allowed blue flag to be PK flag urrrrhhh uhhhh..."...
*yawn*
That's the worst PK system I've ever seen in an MMO, and I'm not afraid to say it frequently and with confidence.
Even just lessening the actual gameplay consequences of being a criminal & fixing the lawful side of things so that the blue-flag is meaningful (ie. you can't just go on blue murder frenzies with your blue friends like it's all good in the hood) would be a huge improvement.
I honestly did not expect a system this bad when I bought the game, & I'm sure I'm not alone here because this is a novel system. Nobody has tried a system this bad yet. I expected something more similar to UO or MO1, for example.
On one hand, I applaud SV for at least trying something new, but it never should have been left in this state. PK mechanics like this are going to be a constant obstacle for retaining player populations, and SV is right to listen to feedback that the PvP feels bad (which, between RPKers complaining about tedium & new players saying the PKing feels unfair/arbitrary, is constant)... But the result should not be the current system, seemingly designed to turn off people that want to be full time RPKs and people that want to be lawful/ARPKs alike.
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