"You have a very narrow and superfluous perspective of the narrative the game offers, its not that pvp'rs "makes the game terrible or barely playable at beast to any other playstyle", thats just not true."
Matter of fact it is true. I play this game regularly, and trying to PVE can be LITERALLY unplayable because of mindless neanderthals running around with swords. You have a very narrow view of the game if combat is your only option and you can't deal witheven the IDEA that other playstyles MIGHT be valid and valued.
"Why would you punish people for playing the game, don't be stupid please."
PVE players are playing the game and getting punished just for existing by being targetted by murderhobos. Why punish them for playing an open world game?
"Sometimes i think a better tutorial should be ment for teaching carebear noobs about social behavior"
LMFAO, Look at you talking about SOCIAL behaviour? So randomly killing people just for being IN a game is a SOCIAL behaviour to you now? I think I understand you now. SOCIAL means to play WITH people, not kill them, sweet summer child.
"Wilderness conflict and the lack of safety makes players excersize awareness and deal with the unforgiving nature of the world, so the gameplay circles around assuming the idea someone will definitely try to kill you for your shit, and thats not bad, thats the law of the world. So anyone may or may not try to gank you, its up to you if you are a naive cunt."
Wilderness conflict can be avoided. Being ganked while you are simply collecting materials or travelling - while avoiding those wilderness hotspots mind you - is NOT a wiilderness encounter, it's an encounter with a rude cunt. That's the law of the world to me.
"PVP is what makes the game flow, allways did. I think it is you the neandertal" here trying to push for something thats not for the game. Fuck your medieval behavioral hardbrakes and anti-pvp mechanics, go play candy crush if you can't deal with it."
The description of the game begs to differ, as the more important parts of a game tend to be listed first in Western culture (From the Steam description on the store page):
A persistent sandbox world. No classes or levels. Train the skills you want for your own unique build. Player-driven trade, economy, and housing. Millions of crafting combinations. First-person immersive combat. Exploration. Bosses. Full loot, full PvP. The world of Nave is yours - who will you be?
Since PVP is about the 5 or 6 (7 or 8 depending on how you number your list), I would argue that the PVP only players are not playing the game the way it's being designed. Go fuck your own tiny self if your only thought is KILL in a game where KILL is not the only option. Fuck your cromagnon behavioural attitude, go play PUBG if you can't deal with cooperation.
"I get away from unintended conflict most of the times, unless im not paying attention or semi afk why would it be so hard for you?"
I get away from conflict most of the time too, doesn't mean I like letting you get away with being an ass. Why is it so hard for you to think that any playstyle that's not PVP is valid and rewarding play?