When will we see any form of mounted footage? Where is it in the development plan?
According to the last Dev Roadmap given to us, it is not "under development" yet.
[shields, thursars, spears, Fauna, enemy AI and a new city] is in the "under dev" list.
ALTHOUGH 'Fauna' might include horses. so maybe riding is not so far down the line after all. its also to be expected soon since the map is so big and cities are so far appart. ppl ar gonna want horses soon cuz im not walking from Kran to Meduli, no way XD
True, haha.MC OG and khurite khurite sword MC doesn't go well together in one sentence. in which era of mounted did you live?
For sure, I also hope they do mounts like old MO mounts low enough HP and alittle faster speed than footmen.I love MC, but I never played it in MO. It was too strong, and also too expensive to do the meta way.
I hope they implement it this time around so an MC is as fragile as a horse would be IRL. They should NOT be a double layered tank, hitting for high damage.
They should be a foot warrior, moving faster and being higher up. Their advantage is flat terrain speed, and being able to charge to knock people over, and easy access to their enemies heads.
I also feel as though dismounting as a mechanic should be changed. If the horse sustains a good blow, it should panic and make the rider unable to control it as well, or at all. If the rider IS ever dismounted, I feel like it should be a much faster, fluid animation, not a near death sentence, more a transition. The downside of being dismounted should be drawn away from dying, and more about losing the horse. When dismounted in combat, the horse should panic and bolt, and not respond to calls for a few minutes.For sure, I also hope they do mounts like old MO mounts low enough HP and alittle faster speed than footmen.
The higher speed and around another HP bar is more than enough edge to mounteds imo.
Yes obese players should not be allowed to mount in the first place, like Wyman Manderly in GoT nicknamed "Lord Too-Fat-to-Sit-a-Horse"loved early mounted mc when u could jump and melee HEAD hit the others and not this wonky/"realistc" mounted delayed control
eitherway no obese earthquake mages plz
This stems from so much ignorance. War horses in a medieval period were conditioned and trained specifically to not panic from the sounds and actions of combat. One might argue that horses in MO were never "trained" though that was never really an option beyond leveling for HP reasons. Hell the horses belonging to the Knights Templar were famous for being trained to bite and kick in defense of their handler and in combat.I also feel as though dismounting as a mechanic should be changed. If the horse sustains a good blow, it should panic and make the rider unable to control it as well, or at all. If the rider IS ever dismounted, I feel like it should be a much faster, fluid animation, not a near death sentence, more a transition. The downside of being dismounted should be drawn away from dying, and more about losing the horse. When dismounted in combat, the horse should panic and bolt, and not respond to calls for a few minutes.
Fair, I am ignorant of horses. However note I never said jack about the sounds and visuals, I said when taking damage.This stems from so much ignorance. War horses in a medieval period were conditioned and trained specifically to not panic from the sounds and actions of combat. One might argue that horses in MO were never "trained" though that was never really an option beyond leveling for HP reasons. Hell the horses belonging to the Knights Templar were famous for being trained to bite and kick in defense of their handler and in combat.
They are intelligent and can be brave animals. Anyone who's actually been around horses knows that.
Fair, I am ignorant of horses. However note I never said jack about the sounds and visuals, I said when taking damage.
It IS just a game.
In your original reply you did not even address the fact that I said damage, you're only doing that now. Of course, as with all suggestions and from them, implemented mechanics, things need to be carefully evaluated, tested and balanced.Damage numbers are arbitrarily assigned by SV. If you recall horses never had proper armor or barding in MO one, or rather what you put on them was more for cosmetic purposes than it was for protection because they didn't actually mitigate damage. This meant that as a melee based combatant mounted on a horse, if I engaged archers on foot, or mounted archers, incoming arrows could do 30/40/50+ damage per hit, melee weapons could also do about maximum damage as they game logic assumed I was striking a "naked" target.
Things like that are necessary to consider when discussing this topic. It got to where it was because of the situations and issues from before.
In your original reply you did not even address the fact that I said damage, you're only doing that now. Of course, as with all suggestions and from them, implemented mechanics, things need to be carefully evaluated, tested and balanced.
Another thing to note is that - this is NOT Mortal Online 1. Stop assuming it to be the same.
Normal equipment originally did reduce dmg until suddenly it didnt and never got fixed. Bullhorse armor which every PvPer used did however reduce dmg with steel being the best over Jadeite and Gold(was it ?).Damage numbers are arbitrarily assigned by SV. If you recall horses never had proper armor or barding in MO one, or rather what you put on them was more for cosmetic purposes than it was for protection because they didn't actually mitigate damage. This meant that as a melee based combatant mounted on a horse, if I engaged archers on foot, or mounted archers, incoming arrows could do 30/40/50+ damage per hit, melee weapons could also do about maximum damage as they game logic assumed I was striking a "naked" target.
Things like that are necessary to consider when discussing this topic. It got to where it was because of the situations and issues from before.