Change game you playing to farmville... but watchout to not forget to put water on the plantation ... they might die and you need a more pve friendly game after that.
Ehm did you expect something different? by going tremendously off-topic, asking for consensual PvP feature in a Full-PvP game .This is getting awfully off-topic. Anyone else have a better suggestion on how to make it more PvE friendly?
This is getting awfully off-topic. Anyone else have a better suggestion on how to make it more PvE friendly?
Ehm did you expect something different? by going tremendously off-topic, asking for consensual PvP feature in a Full-PvP game .
Suggestion: Open new thread name it: "Suggestions to increase PvE content" or "Increase number of activities in guarded areas" and it could run much better than this.
This thread smelt very Troll fishy since the beginning.
The biggest pve improvement would be a better AI. That was the biggest letdown in MO1 pve wise was just how dumb, glitchy and monotonous fighting mobs was.This is getting awfully off-topic. Anyone else have a better suggestion on how to make it more PvE friendly?
This is getting awfully off-topic. Anyone else have a better suggestion on how to make it more PvE friendly?
Problem Hello Kitty online is OFFLINE now.You should try Hello Kitty Online, maybe you will like that game more
Consensual pvp destroys the core Idea of Mortal Online.
That's the only thing that would keep me from playing. I never played original MO, but I played UO since launch up until about 2015. Removing full loot pvp was the start of it going downhill for me.For the sake of reaching a broader audience and keeping the game enjoyable for those of us who only have so little time to play in the evening who, as a result, will never be as skilled as the unemployed people, I think it would be a great idea to make PvP consensual.
This could be achieved by having a PvP option for every player that, when enabled, let's them damage other players who have it enabled only.
Not only will this prevent ganking, it would make the game a lot more enjoyable for people who only really play the game for the sake of PvE, such as myself. Making it an option will ensure the people who are really into PvP will still have all the PvP they want while those who just want to have some PvE fun without being interrupted by PvP groups will get to do what they enjoy best.
you fail to get the whole mo concept and vision. We don't want more people if that is removing the core features we initially here for. If i see a guy outside and decide to kill him, i don't want artificial bullshit mecanic preventing me for doing so. What should prevent me for doing so is my own reputation ,his reputation, our respectives skills, some luck parameter (there is always some, being it a crash, a zerg roaming your way, the guy you attacking having reactive mates nearby etc ) All this would be completly off the table if a guy is on " Off pvp" he can then safely farm his materials, while i move away and see if bullshit thempark kiddos restrictions are enabled on the next individual i cross.It would be optional. People will still be able to do hardcore pvp.
you fail to get the whole mo concept and vision. We don't want more people if that is removing the core features we initially here for.
For the sake of reaching a broader audience and keeping the game enjoyable for those of us who only have so little time to play in the evening who, as a result, will never be as skilled as the unemployed people, I think it would be a great idea to make PvP consensual.
This could be achieved by having a PvP option for every player that, when enabled, let's them damage other players who have it enabled only.
Not only will this prevent ganking, it would make the game a lot more enjoyable for people who only really play the game for the sake of PvE, such as myself. Making it an option will ensure the people who are really into PvP will still have all the PvP they want while those who just want to have some PvE fun without being interrupted by PvP groups will get to do what they enjoy best.
Its not about what YOU offer - Surely you understand its what Star Vault offers, which the is product we buy.That's fine, you get to play the way you want. What about the rest of us that don't want the danger?
All I am offering is the chance for those people to enjoy the game as well. Nobody would force you to disable PvP so you get to keep the danger when you run goods.
Its not about what YOU offer - Surely you understand its what Star Vault offers, which the is product we buy.
If you dont like that product you buy a different product. NO ?
IMO, MO2 is an open world pvp survival game in effect, however, every guild will have players that focus more on the PVE side of things and that are protected from marauding bandits. There is building in the game and as such I presume, towns will be built and defended by guild members. In effect there is PVE for those wanting to do it BUT your probably going to have to join a guild. Think EVE nullsec - you want to mine in eve nullsec join a guild, and you will be protected to do so, the resources can be offered to the guild war effort if needed.