I think they need to create a system where it isn't possible (or at least not easy like it is now) as if it's possible it will happen whether they like it or not, but until they officially announce we can't, I am doing it for sure. I took the honorable road in Darkfall.
Never again. Did nothing but handicap myself.
Taking leveling a melee skill e.g. swords right now (we currently get 9 exp per swing) with the information we have in beta:
Flat/linear (no incremental scale between levels)
Assuming a flat scale based off the current 45000exp cap to get from 1-100 (though the tooltip shows 60000exp
)
45000exp * 100 levels = 4500000exp
4500000exp / 9exp = 500000 swings
2sec * 500000 swings = 1000000 seconds (We can roughly swing and hit someone with a macro every 2 seconds
)
1000000 seconds / 60 = 16666.66 minutes
16666 minutes / 60 = 277 hours
277 hours / 24 = 11.5 days
Because it would feel bad going from level 1-2 the same amount of time at 99-100, lets check out exponential.
Exponential
Starting at 3000exp at level 1-2 and 45000 at level 99-100 (using the beta example for the cap) and so a total exp pool of roughly 1559518 exp required to max out
1559518exp / 9exp = 173280 swings
2 sec * 173280 swings = 346560 seconds
346560 / 60 = 5776 minutes
5776 / 60 = 96 hours
96 / 24 =
4 days
A Linear Growth model between 3000-45000 ends up around
6 days.
Does this seem fair to level up sword skill from 1-100 macro'd?