Isn't this just a case of them working on time-gating more of the crafting actions then? We see this in the process of refining, where having higher refining/lore reduces the time it takes to complete the action?
No. If say, rather than taking 2 seconds to click a button and an item spitting out it took 5 minutes, that's time, but it isn't effort. You'd just have a bunch of people AFKIng at crafting benches like they do at extraction ones currently.
Wurm worked in that it engaged people with the process. These were my major breadwinner when I played the role of a fine carpenter:
www.wurmpedia.com
Each component had to be added separately.
I sailed to my jobs in a ship full of materials I needed to do my work. Moderate quality nails from well-known blacksmiths, sheets made by tailors, logs cut by the best woodcutters, I even had apprentice carpenters saw my planks and carve my shafts for me before I went to a job when I could find people willing to do so so that I could spend more time building the actual wagons.
On site I would assemble two wheel axels, build the base wagon, then begin the assembly process. When I first started as a fine carpenter this entire process would take hours. By the time I quit, it took 20-30 minutes using decent materials. Another huge breadwinner of mine was large crates which served as storage containers to allow the wagon to carry more. I would get orders upward of 50 crates and they took hours to assemble even with the materials on hand.
The other big seller I had was tools. Tools only generally had a few components. For instance one of my most popular items was rope tool:
www.wurmpedia.com
Comparing that to a wagon you see the assembly process is FAR less detailed. But it still took time. In Wurm each item would have like 5ish actions used to improve it. Each time you successfully improved an item a new action would be randomly generated. So I would sit there filing, carving, polishing, hammering (with a mallet), and adding more high quality wood to my rope tools until they were high enough quality to meet customer specifications. It took time.
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The exact system of Wurm Online doesn't need to be copied (though I personally would be elated if it was). But the idea of time+effort need to be copied if you want a real CRAFTING system and not some glorified gathering system. Once you have logged into a game, engaged in a single profession such as a carpenter or blacksmith all day, and logged out without using a single mat you gathered yourself but still made a huge amount of silver, you'll understand why all other crafting systems are utter garbage. If you have the heart of a crafter that is.
If the idea of spending an entire day crafting and making money DOESN'T sound fun to you, then you shouldn't be playing one. Be a gatherer or just be a fighter/merc.
Even just turning item creation from a 2 second action timer to 3 minutes of this:
Would be a VAST improvement over the standard MMO crafting system clone IMO.