View attachment 3452
Just wait a few more days and you'll be able to play...
It's funny how people devolve to bitchboi behavior in the stay positive thread. How many posts did that take before you start w/ troll gifs. "sad."
MO1 was a better game than MO2. I didn't do much combat in MO1 because of awful lag, but even I could say it was a better game, and it had way more bugs, way more server issues, and other unmentionable things.
I think the saltiness comes from some of us believing in 8 years (MO lasted for a long time, but I dunno how much of a worth game it was after like 2014 lol,) they could have made the game better in some way. A lot of us accepted this and decided to jump on due to the potential that it COULD GET BETTER. Maybe we bought into the yea it's still basically alpha and it took MO1 a few years to get going, so let's try this. However, this launch issue has really caused a lot of rage, and we still dunno if it can be truly fixed.
I've given way more suggestions than time I've spent bitching. It's not my fault that the community spits them back in my face and says I dunno what I'm talking about. Well, not as much anymore, but they did at first. There are a lot of big problems even with the non-combat systems (like cooking bleehhh,) their attempt to curb pvp was really the wrong direction (even if less pvp is what they wanted), and the problem w/ SV is it seems they double down on bad decisions or try to fix their way out of them when really it's as simple as removing stuff sometimes. Like we said in MO1: REMOVE WALLS. They could have done that, but they didn't.
If there was no haven, the game would probably be working now. haha. People would be giving neg reviews but saying "I got pkd in the GY and couldn't do anything" is much different than "I CANT LOG INTO THE FAKN GAME."
That being said -deep breath-, I like the first person nature of the game. There is no feeling like running around in the world. Riding around in the world is cool, too, but running around the world on a fast character, climbing mountains etc, that's the beauty of MO. Of course, you'd wish if you got somewhere special there would be a chest or some unique pickable, but that's another thing.
I like the fact that the market system isn't so taxed that you can actually make money JUST by playing the market game. The economy is a big part of this game and pre-TC MO (discounting dubious mats) was kind of like that, too. Individual brokers per town, no fast travel, that is really good. Special extraction appliances/pseudo dungeons to fight over, that's good, too.
Mainly this is the most immersive game I've ever played and I had fun WINNING over and over until I finally thought, hey I subbing two accts to a video game, even if I am winning, why am I paying to put in work? I imagine that feeling will come back in MO2 once I get set up, but until then... like in the "almost winning" phase and the "enjoying winning phase," I should play for awhile. No one can take away the amount of WINNING I did in MO1, as a solo, and I do count it as one of my greater video game achievements. (My 'actual pvp' (it's all pvp imo) achievements came in other, less laggy, more balance games.)
When you're ahead of the curve and your lvl 25 mounts are just lolling away from potential gankers and you are traveling the world to pick mats or paying nubs to pick mats so you can create something nobody else in the game can, you feel pretty special. Of course, it's still just a game. Eventually, that realization comes to you, and that's why I dunno if I can ever get as wet for MO2. Still, I'm here to play and try to be a positive influence on the community. I wanna help put people on. Cuz like I said I can sit in town all day talking and turn market raw mats into value buys for nubs and still turn a profit.
But I'm a diff type of dude than most of these people haha.