No, I would not, because I still think the game is good and it is the only game of it's type available currently - however, I would not recommend the game to anyone else, nor support in beta by buying early access any future games AV would put forth.
The reason for that being, AV has been disingenuous to the point of taking advantage of the people who have chosen to support them, and incompetent in many areas - in their preparation, their decision-making and their actions. I like Henrik and support his vision and efforts, but it is absolutely clear they have done and are doing many things which are unquestionably wrong, and these are, unlike some of the issues, things which are within their control.
-They did less theorycrafting on launch than players did on their characters (didn't anticipate a queue, the need for a queue position counter, timer, audio alert when you get to login, AFK-booting resets etc.
-The login screen is a GPU-raping/electricity consuming rendered scene - when you know people are being forced to sit in queue for 12-24 hours, you should replace it with a static image. Instead, they force thousands of people to change their settings every time (and risk getting booted when switch their settings back), or they just eat it.
-Not backing up before an update. Really?
-Essentially having drafted every paying MO2 customer as an unwilling beta-level stress tester on a live service. Sure, they are not making people pay the monthly sub, but they are paying with their time, and if they queue - which they want people to do - with their electricity bills, which in some cases, will be more than 15$ more than usual.
-Refunds being refused because time in queue is being counted by Steam as time in game. I am not sure if SV could instruct Steam to accept these refunds, but surely they could do something.
-Overselling the game, and knowingly doing so to the point where they were an order of magnitude over the capacity they knew they could handle - and what is worse, due to a limitation that was not imposed by technical limitations, but by those of design and vision. They could have done a number of things to spread the load, but chose not to. This is fine in theory, but to actually do so is morally questionable, and no different from selling the same seat on a train or a plane 50 times. This actually happens in real life - I lived in India and experienced this myself, you are literally standing in front of a seat, with someone already in it, holding a ticket with the exact same seat number as yours, with another person standing next to you, doing the same.
And on and on. Legit technical problems I can excuse, making an MMO is hard. But disrespecting your players is another matter. It's amateur, disappointing and unacceptable. In the weeks since launch, even if many of these hard technical issues were still present, they could have done these soft things that are within their control, but they have not. For this reason, I understand anyone who would want a refund, or like myself, choose not to recommend the game nor intend to invest in their future projects pre-release.