List of things MO2 does better than MO1I'm fine with harsher penalties for murdering randoms. The issue is majority of people aren't randoms. You will run into a guy who you literally fought the same day, you both have the intention of fighting again, but if you land the first hit and win the fight, you get the murder count. In this case, the winner is always punished. Its a dogshit system.
Going and killing actual random players in the graveyard, or the few that are actually roaming about Nave, yeah punish me if you want. Then I need to decide if the punishment is worth the kill. We've never had to really do that in MO history, its usually always worth it.
They need to come up with a solution that prevents what I said in the first paragraph from happening. Maybe that can be built into the guild system somehow, or the game knows who you've been fighting recently, I dont know.
I think there is a solution that makes most people satisfied. I know there are some out there who say "get good and learn to fight back". While I may agree with that, I want this game to be as populated as it can be. In MO1 we had very interesting politics, with guilds full of only traders and/or roleplayers whose main focus wasn't the PvP. For me personally, even though I consider PvP in the game to be inevitable, having people who play for different reasons make the community and world feel more alive and interesting. If there is a way we can create a better murder system (there is) that makes it better for them, while not interfering with my desire for meaningful PvP then it should be done. I do know there can easily be loopholes with alt accounts, which is arguably the reason for making a system actually work well so difficult.
Oh I forgot, those trader/rp guilds that I mentioned being in MO1, they all quit because there was zero incentive NOT to murder anything you saw. At one point we have a nearly an even split of red/blue guilds. As time went on, you maybe had 10% blue guilds and everyone else RPK. Which was fine for the PvP crowd, but politics got boring as fuck and the world just felt dead.
And for the record, I've always ran an RPK guild. So I'm not just another dweeb being completely biased toward his own playstyle. I want what I think is best for the game overall.
Duels
1v2's
Some QOL
List complete