Yep...no way this is released properly in January. They need to put another year into the development, everything feels rushed and half baked for a pay check rn.
Yep...no way this is released properly in January. They need to put another year into the development, everything feels rushed and half baked for a pay check rn.
Chill its just beta, everything will be amazing on release! Game is perfectI simply had to come back after seeing this thread randomly just on an off chance of seeing how the forums were doing.
It's quite laughable how people are actually attempting to laugh off and poke fun at a guy not wanting to play. Perhaps this is the same player mentality and sheep like behavior which killed the game prior to this one, no?
Even though this individual focuses on such ideas as reserves and food - he makes a very important point about this game - it is obnoxiously filled with tedious, pointless grinds which end up being done either AFK or involving as little as 10% of your full attention.
Really, think about it.
When you gather things you stand still and there is no interaction. You simply wait for the resources to fill your bag. No mini game, no movement. Just press the gather button and walk away.
Farming creatures? You just bug them out or break their LoS so that they can't hit you.
Oh you wish to go from Fabernum to Meduli? That'll take you hours to do so, with no content in between the two along the way.
The combat? It feels like they're taking a New World approach and casualizing anything they can about it so that anyone can pick it up and feel like they're able to fight - yet there is one server which causes massive latency differences between players. (Combat balanced around ping is ridiculous anyway).
Armor crafting, weapon crafting, any kind of crafting is just spamming repeats of items that aren't worth using.
The AI is bland, boring, and broken. I've seen it used in PvP as well, wasn't that one of the big problems in the first game? I saw videos of groups of players attacking pets in the first Mortal and not kill them - I can only wonder where this'll go (Honestly seems like they're just making the same mistakes.)
I've seen a severe cut and butchering of necessary mechanics and features being put off "after launch" even though many of them are pivotal in a game like this.
The game just has so many problems and it appears Star Vault hadn't actually learned and applied their boasted 10+ years of experience. I see from time to time the CEO attempting to do positive PR on Twitch but it's mostly him playing with face rigs and showing screen shots - he strikes me like a snake oil salesmen. "Oh this game will be amazing! 40k people are waiting to play it."
I know some will read this and disagree, but I find these are the same people who would of purchased the 149 dollar package and felt playing this entire time from "alpha" to "beta" that they've had their money's worth out of it even though all this time it has revealed the game is still clearly in an alpha state and is crazy for even considering a launch date so soon.
But, I digress. I find no matter how much time Star Vault irons out their bugs and brings in new and essential features and mechanics - they lack the ability to properly introduce things, balance them, and above all make them fun.
This game will have an initial boon in population upon steam release but I don't see it lasting very long and closely resembling the Mortal Online 1 steam chart numbers and patterns.
Players will not go for single server MMO's where your character, items, and time is at risk. Only the truly dedicated (and frankly rose tinted glass wearers) and delusional who think as time goes on things will simply "work out" or "get better", I implore you to look into the history of Mortal and Star Vault.
Yours Truly,
Lord Hair Remover
Splitter of Wigs, Remover of Hair, and Eternal Ruler of Gaul'kor
Rest in peace DUKENUKEM - Only those of a wise mind know your untimely demise was simply but a PR stunt to calm the troubled waters.
Chill its just beta, everything will be amazing on release! Game is perfect
I wonder if anyone you addressed with this comment does what you describe.I dunno how you can still be saying like ships soon or w/e haha.
When boats first came up in discord it was mentioned as feature they wanted in mo1 and said it would come but never got in. It was just an example for all the promises made in mo1 that never get delivered. So it got picked up and brought up again and again... kinda as a joke. Then Henrik actually promised it again... imo a joke gone wrong. I dont believe boats come in... ever. I dont believe the map was made with boats in mind... at all. But well, henrik promised it coming right after carts. I hope this clears the boats talk up. Its just a joke about promises that never get delivered.edit2: some of you guys were here for MO1, you know what it is. haha. You know how things work by now, I dunno how you can still be saying like ships soon or w/e haha. I dunno if they are lying about things, but they def have some very hopeful staff members. They are trying to fix certain things, but it's still SV. It's still MO. Two core things that haven't changed... and remember what the basic problems associated with those two things are.
You could be right about boats never happening. It's not absolutely predictable either way.I hope this clears the boats talk up. Its just a joke about promises that never get delivered.
<.<
The community gets a patch every two weeks. So.... they don't let you play, for some reason, is that it?This community is sad. You guys wonder why nobody plays the game lol. You get a patch every 3 months get a video and call it a day. When people tell you whats wrong with the game you all enable henriks terrible choices. You all are the minority of games and why mortal isn't populated. Good job henrik keep listening to your community. You'll be more successful than mo1 surely, not. Simplicity is always key, but hey I'm just passing by.
Thanks to the Cicatrices Bellorum, in the first iteration of Darkfall, and to Nihilanth & Apoca later on in the same game just before it was revamped,, I've seen and had lots of fun on Rafts & Ships in that game. I see no reason why it shouldn't be very similar in a Mortal game.Lemme say one thing WHAT THE FUCK ARE YOU GOING TO DO WITH A SHIP IN MO THAT'S THE DUMBEST SHIT I'VE EVER HEARD.
Though I grant that the DF map was massive, neither a larger map nor map of large continents are necessary for everything you can do with boats. Perhaps you are prone to virtual sea-sickness?Unless you expand the map massively, again,
You are, like, dreaming that you know the size limit of the world of MO.it is just dreaming. It's like drawing to mind an image of an MO world that is much too large to ever exist.
The seaside is a big strip of land, and players think they're going to have super-seekrit fishing spots. I see fun potential right there.Ships are basically a house on water, fast travel with plenty of storage. but obviously limited to rivers, connected lakes and the sea side. Much more useful when we get other continents and islands that are far away from main land.
Even a raft in, for instance, Darkfall, can bring you to the PvP in a lot of places that aren't expecting you, and let you disappear when you leave, if your boat can circle out to sea and then come back to pick you up and go on-- unless it's made remarkably harder than I think it should be to pull up and pull off.It brings aspects of pvp, if ships aren't easily sunk
Before seeing the MO2 map of Myrland, I would have said that canoes would be cool even before oceans had 'another side' or islands to which you might go, but then I saw that the rivers of the continent as it is now do not really form a system as they once did (running from beside Fabernum, down south to Amaruuk Nur, and off to the east all the way to the sea).but capturable to an extent then they become a much sought after pvp hotspot just for that fact alone. Even if their use is limited to just travel, goods transport and fishing.
But I still think they are and should be a low priority, once we have much more content in form of other continents and islands, then they could be a good priority feature. Heck, if we get a continent that isn't connected directly in any other means than by sea to myrland that continent patch would be a good patch to try and feature a first iteration of boats. But before that it seems like a huge waste.
the main problem with the game rn IMO is a lack of discovery content. Not tediousness. The tedious aspects ppl complain about are core sandbox elements needed to sustain non pvper population, even if they could be tweaked they are desperately needed.
But the problem is most of us know everything to know about the game for the most part. Early in MO1, before online calculators and maps, there was a mystery and discovery aspect to the game. You could kill someone and find something you didn't know about on their corpse.
Sure SV will add a lot more of this content, but the core of the game is already discovered.
I'll hop in from time to time with a pvp focus, but it's hard to stay interested for long stretches now because, ya those systems that are tedious, like cooking/reserves, have no mystery left, and are just tedious.
The second main problem rn IMO is a lack of humanoid progressively more difficult/spread out mobs for newer players to advance up to. and discover new/diverse loot. Zombies, to Bandits, to Risars is not good enough.
Completely agree. The travel time is meaningful. Sure, it can be boring, but when running multiple stacks of material from point A to point B, it's also an opportunity for others to intercept the shipment. Faster travel times reduce those opportunities.I am. Enjoying this game more then nwo.. Only. Thing. I find annoying is weight gain system but that's going away or changing it sounds like.
Star wars galaxies don't do it! Oh no star wars galaxies is wearing air pods and cant hear us. NoooooooooooThe next best thing to not making the mistakes is reverting them. Ever seen a game company make a mistake and not revert it? I have. It's what killed a couple of them.
I read that whole bunch of shit, but I resent that @ drug addicted child. That's where I draw the line. Sometimes I legit want to talk to people 1 on 1. I suck at real life, in a lot of ways... I have a hard time learning new things when I am in an unfamiliar situation etc, but I've figured it out kind of. I feel like I can explain shit to people because of how much trouble I've had with some simple things throughout life, and if you really read my posts word for word and try to follow them, you deserve to end up where ever you end up haha.
Anyway, there is some communication block generally ON MO FORUMS, maybe it's something people come in with. Nothing in MO is overly tedious, esp in comparison to OTHER MMOS, with the one exception of making people wait 3 minutes to process a full stack. That is sadism. No one should have signed on for that, you should have bitched as hard as you did about the stam. Digress.
The only thing I can agree with on MO2 is I don't understand how they managed to port so little of the fucking game over other than the main systems WHICH THEY DID MORE OR LESS IMPROVE IN EVERY WAY minus bugs. There is a level of adjustment SV can do with what amounts to 'sliders', as we saw how the curve went from starting at 0 from stam to starting at 5 and going to... 17.4/93% ??? Those sort of changes, wait until the core game is fixed. The hitboxes are better, the handle hits are better, parries are better. Sure, there is some missing amount of force when clubbing someone or slicing them, but not enough that it isn't extremely satisfying.