How about tagging stolen items for impossible to be deleted for x amount of time, once the culprit has stolen it. So the victim has a chance to get his stuff back?
Exactly!yeah i never liked that you can destroy items just by dragging them out of inventory... just like in Rust people emptying people chests even tho they can't carry all of it, just for the sake of deleting everything
That's good i did not know this!Not sure if nobody of you played MO1 in the last few years but there is already a feature in place that prevents deleting items that got looted from blue people to prevent grief through instant-deleting. They will be marked as stolen (for 3 minutes?) and can only be carried, or put back into the loot bag. And only after the criminal-countdown it can be deleted.
Just saying for the sake of completeness.
I think backpacks could make this more interesting aswell.I'd rather default function is dropping items on the ground. And as @Amadman says, destroying should be an action that you have to do, taking time. Or maybe even require a fireplace to burn the item, to speed things up.
If clutter is a problem, just make items congregate to the nearest lootbag in the area if there are too many. Even show an indicator which bag its going when you drop the item, maybe even make lootbags look different based on total weight+amount in the lootbag so you can see from a bit of distance if a bag looks like it contains a lot of items or if its basically empty.
But is it making a return? Very important that it is.Not sure if nobody of you played MO1 in the last few years but there is already a feature in place that prevents deleting items that got looted from blue people to prevent grief through instant-deleting. They will be marked as stolen (for 3 minutes?) and can only be carried, or put back into the loot bag. And only after the criminal-countdown it can be deleted.
Just saying for the sake of completeness.
that's absolutely a garbage mentality and again ...unrealistic , and not deleting enemy loot is not "carebear" in the slightest. If you have good teamwork and skill you still would be able to prevent them from coming to get their stuff.That is a point, but I care more about fighting and killing than about gold and gear. Deleting stuff helps the ambitious player who takes on multiple enemies or larger groups.
I question your experience.that's absolutely a garbage mentality and again ...unrealistic , and not deleting enemy loot is not "carebear" in the slightest. If you have good teamwork and skill you still would be able to prevent them from coming to get their stuff.
What? I want to be able to delete loot, you want it to remain on the ground for the defeated person to recover. How am I carebear?The loot is still gone though? So how is it carebear to expect people to actually have to deal with the consequences?
If anything you are on the fence of carebearism here, you're the one who want it easy.
You kill someone, if you want to make sure they or someone else dont get the loot, grab it. If you don't want the gear yourself, just go drop it off in a bush somewhere? Or bring it with you and destroy it when you are in a safer area?
God damn carebears always wanting the easy way out.
With how you want it, how about when you die, everything on your body just disappears. No loot mmo, best game ever.
Then don't drop it in the middle of a fight?Anywhere you drop it in the middle of a fight they can pick it up.
You aren't understanding, you need to be able to delete them mid -fight so that you can keep looting and fighting.Then don't drop it in the middle of a fight?